Related papers: From Paper to Platform: Evolution of a Novel Learn…
Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical labs, provide students with real-world computer…
Interactive computing notebooks, such as Jupyter notebooks, have become a popular tool for developing and improving data-driven models. Such notebooks tend to be executed either in the user's own machine or in a cloud environment, having…
Scientific laboratories are among the most challenging course components to integrate into online instruction. Available technology restricts the design and nature of experiments and it can be hard to replicate the collaborative lab…
This demo paper introduces young students to writing code in a touch enabled interactive maze game. Problem-based learning is given a gamified approach to learning, while simultaneously introducing the TouchDevelop platform to build basic…
Data breaches resulting from targeted attacks against organizations, e.g., by advanced persistent threat groups, often involve social engineering (SE) as the initial attack vector before malicious software is used, e.g., for persistence,…
This paper presents UNCOM, a novel hybrid framework for interpreting natural human commands in tabletop scenarios. The system integrates multiple sources of information -- speech, gestures, and scene context -- to extract structured,…
DevOps can be best explained as people working together to conceive, build and deliver secure software at top speed. DevOps practices enable software development (dev) and operations (ops) teams to accelerate delivery through automation,…
In this paper, we present a cyber-physical testbed created to enable a human-robot team to perform a shared task in a shared workspace. The testbed is suitable for the implementation of a tabletop manipulation task, a common human-robot…
Introductory UNIX courses are typically organized as lectures, accompanied by a set of exercises, whose solutions are submitted to and reviewed by the lecturers. While this arrangement has become standard practice, it often requires the use…
This article proposes the analysis on novel human computer interaction (HCI) platform based college mathematical education methodology. Above for the application of virtual reality technology in teaching the problems in the study, only…
Multi-agent reinforcement learning has received significant interest in recent years notably due to the advancements made in deep reinforcement learning which have allowed for the developments of new architectures and learning algorithms.…
Machine learning has achieved remarkable success across a wide range of applications, yet many of its most effective methods rely on access to large amounts of labeled data or extensive online interaction. In practice, acquiring…
This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…
Generating high-fidelity, physically interactive 3D simulated tabletop scenes is essential for embodied AI -- especially for robotic manipulation policy learning and data synthesis. However, current text- or image-driven 3D scene generation…
Continual learning under adversarial conditions remains an open problem, as existing methods often compromise either robustness, scalability, or both. We propose a novel framework that integrates Interval Bound Propagation (IBP) with a…
Predicting student performance is a fundamental task in Intelligent Tutoring Systems (ITSs), by which we can learn about students' knowledge level and provide personalized teaching strategies for them. Researchers have made plenty of…
Interactive notebook programming is universal in modern ML and AI workflows, with interactive deep learning training (IDLT) emerging as a dominant use case. To ensure responsiveness, platforms like Jupyter and Colab reserve GPUs for…
This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides a common skeleton for implementing tabletop games based on a…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
This innovative practice category paper presents an innovative framework for teaching Reinforcement Learning (RL) at the undergraduate level. Recognizing the challenges posed by the complex theoretical foundations of the subject and the…