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We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

Computational Complexity · Computer Science 2019-11-19 Oliver Korten

We prove that the classic falling-block video game Tetris (both survival and board clearing) remains NP-complete even when restricted to 8 columns, or to 4 rows, settling open problems posed over 15 years ago [BDH+04]. Our reduction is from…

Computational Complexity · Computer Science 2020-10-01 Sualeh Asif , Michael Coulombe , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Jayson Lynch , Mihir Singhal

Much progress has been made in misere game theory using the technique of restricted misere play, where games can be considered equivalent inside a restricted set of games without being equal in general. This paper provides a survey of…

Combinatorics · Mathematics 2019-01-31 Rebecca Milley , Gabriel Renault

Combinatorial games played between two players, called Spoiler and Duplicator, have often been used to capture syntactic properties of formal logical languages. For instance, the widely used Ehrenfeucht-Fra\"iss\'e (EF) game captures the…

Logic in Computer Science · Computer Science 2025-08-01 Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

Computer Science and Game Theory · Computer Science 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

Modern AAA video games feature huge game levels and maps which are increasingly hard for level testers to cover exhaustively. As a result, games often ship with catastrophic bugs such as the player falling through the floor or being stuck…

Artificial Intelligence · Computer Science 2022-09-02 Cong Lu , Raluca Georgescu , Johan Verwey

Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…

Discrete Mathematics · Computer Science 2025-02-28 Finn Orson Koepke

Symmetric quantum games for 2-player, 2-qubit strategies are analyzed in detail by using a scheme in which all pure states in the 2-qubit Hilbert space are utilized for strategies. We consider two different types of symmetric games…

Quantum Physics · Physics 2009-05-18 Tsubasa Ichikawa , Izumi Tsutsui

The main result of this paper is that computing the value of a one-clock priced timed game (OCPTG) is PSPACE-hard. Along the way, we provide a family of OCPTGs that have an exponential number of event points. Both results hold even in very…

Computer Science and Game Theory · Computer Science 2020-03-06 John Fearnley , Rasmus Ibsen-Jensen , Rahul Savani

This work shows new results on the complexity of games Jelly-No and Hanano with various constraints on the size of the board and number of colours. Hanano and Jelly-No are one-player, 2D side-view puzzle games with a dynamic board…

Computational Complexity · Computer Science 2026-04-14 Owen Crabtree , Valia Mitsou

In unlabeled multi-robot motion planning several interchangeable robots operate in a common workspace. The goal is to move the robots to a set of target positions such that each position will be occupied by some robot. In this paper, we…

Robotics · Computer Science 2015-04-21 Kiril Solovey , Dan Halperin

Despite the improved accuracy of deep neural networks, the discovery of adversarial examples has raised serious safety concerns. In this paper, we study two variants of pointwise robustness, the maximum safe radius problem, which for a…

Machine Learning · Computer Science 2020-04-07 Min Wu , Matthew Wicker , Wenjie Ruan , Xiaowei Huang , Marta Kwiatkowska

Simulation relations are an important tool in automata theory because they provide efficiently computable approximations to language inclusion. In recent years, extensions of ordinary simulations have been studied, for instance multi-pebble…

Formal Languages and Automata Theory · Computer Science 2014-05-23 Milka Hutagalung , Martin Lange , Etienne Lozes

Lemmings is a computer puzzle game developed by DMA Design and published by Psygnosis in 1991, in which the player has to guide a tribe of lemming creatures to safety through a hazardous landscape, by assigning them specific skills that…

Computer Science and Game Theory · Computer Science 2015-02-03 Giovanni Viglietta

The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…

Data Structures and Algorithms · Computer Science 2020-05-19 Suprovat Ghoshal , Anand Louis

We initiate a general theory for analyzing the complexity of motion planning of a single robot through a graph of "gadgets", each with their own state, set of locations, and allowed traversals between locations that can depend on and change…

Computational Complexity · Computer Science 2018-06-13 Erik D. Demaine , Isaac Grosof , Jayson Lynch , Mikhail Rudoy

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

Artificial Intelligence · Computer Science 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

We note that the remarkable EXPSPACE-hardness result in [G\"oller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity question for simulation preorder of succinct one counter nets (i.e., one…

Logic in Computer Science · Computer Science 2018-01-04 Petr Jancar , Petr Osicka , Zdenek Sawa

The Super-SAT or SSAT problem was introduced by Dinur et al.(2002,2003) to prove the NP-hardness of approximation of two popular lattice problems - Shortest Vector Problem(SVP) and Closest Vector Problem(CVP). They conjectured that SSAT is…

Computational Complexity · Computer Science 2021-10-06 Priyanka Mukhopadhyay

In the video game "7 Billion Humans", the player is requested to direct a group of workers to various destinations by writing a program that is executed simultaneously on each worker. While the game is quite rich and, indeed, it is…

Computational Complexity · Computer Science 2024-07-11 Alessandro Panconesi , Pietro Maria Posta , Mirko Giacchini
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