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In many applications of computer graphics, art and design, it is desirable for a user to provide intuitive non-image input, such as text, sketch, stroke, graph or layout, and have a computer system automatically generate photo-realistic…
Generative adversarial networks (GANs) have enabled photorealistic image synthesis and editing. However, due to the high computational cost of large-scale generators (e.g., StyleGAN2), it usually takes seconds to see the results of a single…
We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to…
We present a novel framework, InfinityGAN, for arbitrary-sized image generation. The task is associated with several key challenges. First, scaling existing models to an arbitrarily large image size is resource-constrained, in terms of both…
Generation of photo-realistic images, semantic editing and representation learning are a few of many potential applications of high resolution generative models. Recent progress in GANs have established them as an excellent choice for such…
This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any…
Despite the recent success in applying supervised deep learning to medical imaging tasks, the problem of obtaining large and diverse expert-annotated datasets required for the development of high performant models remains particularly…
The rapid advancement in image generation models has predominantly been driven by diffusion models, which have demonstrated unparalleled success in generating high-fidelity, diverse images from textual prompts. Despite their success,…
In medical imaging, access to data is commonly limited due to patient privacy restrictions and the issue that it can be difficult to acquire enough data in the case of rare diseases.[1] The purpose of this investigation was to develop a…
The task of image generation started to receive some attention from artists and designers to inspire them in new creations. However, exploiting the results of deep generative models such as Generative Adversarial Networks can be long and…
Editing real facial images is a crucial task in computer vision with significant demand in various real-world applications. While GAN-based methods have showed potential in manipulating images especially when combined with CLIP, these…
Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…
Deep generative models make visual content creation more accessible to novice users by automating the synthesis of diverse, realistic content based on a collected dataset. However, the current machine learning approaches miss a key element…
Facial expression synthesis has achieved remarkable advances with the advent of Generative Adversarial Networks (GANs). However, GAN-based approaches mostly generate photo-realistic results as long as the testing data distribution is close…
Generating a novel image by manipulating two input images is an interesting research problem in the study of generative adversarial networks (GANs). We propose a new GAN-based network that generates a fusion image with the identity of input…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challenging hair in images of clean-shaven subjects. To circumvent…
In this paper, we propose a novel application of Generative Adversarial Networks (GAN) to the synthesis of cells imaged by fluorescence microscopy. Compared to natural images, cells tend to have a simpler and more geometric global structure…
Understanding and modeling the dynamics of human gaze behavior in 360$^\circ$ environments is a key challenge in computer vision and virtual reality. Generative adversarial approaches could alleviate this challenge by generating a large…
We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…