Related papers: HOI-Ref: Hand-Object Interaction Referral in Egoce…
Zero-shot human-object interaction (HOI) detection remains a challenging task, particularly in generalizing to unseen actions. Existing methods address this challenge by tapping Vision-Language Models (VLMs) to access knowledge beyond the…
Recently, the DETR framework has emerged as the dominant approach for human--object interaction (HOI) research. In particular, two-stage transformer-based HOI detectors are amongst the most performant and training-efficient approaches.…
Vision-language models (VLMs) hold promise for enhancing visualization tools, but effective human-AI collaboration hinges on a shared perceptual understanding of visual content. Prior studies assessed VLM visualization literacy through…
Real-time human perception is crucial for effective human-robot interaction (HRI). Large vision-language models (VLMs) offer promising generalizable perceptual capabilities but often suffer from high latency, which negatively impacts user…
Vision-Language Models (VLMs) are trained on vast amounts of data captured by humans emulating our understanding of the world. However, known as visual illusions, human's perception of reality isn't always faithful to the physical world.…
Multi-modal large language models (MLLMs) have demonstrated remarkable vision-language capabilities, primarily due to the exceptional in-context understanding and multi-task learning strengths of large language models (LLMs). The advent of…
Traditional Visual Grounding (VG) predominantly relies on textual descriptions to localize objects, a paradigm that inherently struggles with linguistic ambiguity and often ignores non-verbal deictic cues prevalent in real-world…
Current popular Large Vision-Language Models (LVLMs) are suffering from Hallucinations on Object Attributes (HoOA), leading to incorrect determination of fine-grained attributes in the input images. Leveraging significant advancements in 3D…
HOI detection has long been dominated by task-specific models, sometimes with early vision-language backbones such as CLIP. With the rise of large generative VLMs, a key question is whether standalone VLMs can perform HOI detection…
Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects…
The troubling rise of hallucination presents perhaps the most significant impediment to the advancement of responsible AI. In recent times, considerable research has focused on detecting and mitigating hallucination in Large Language Models…
Robust 3D hand reconstruction in egocentric vision is challenging due to depth ambiguity, self-occlusion, and complex hand-object interactions. Prior methods mitigate these issues by scaling training data or adding auxiliary cues, but they…
In this study, we investigate the effectiveness of synthetic data in enhancing egocentric hand-object interaction detection. Via extensive experiments and comparative analyses on three egocentric datasets, VISOR, EgoHOS, and ENIGMA-51, our…
Integration of Large Language Models (LLMs) into visual domain tasks, resulting in visual-LLMs (V-LLMs), has enabled exceptional performance in vision-language tasks, particularly for visual question answering (VQA). However, existing…
This paper focuses on Human-Object Interaction (HOI) detection, addressing the challenge of identifying and understanding the interactions between humans and objects within a given image or video frame. Spearheaded by Detection Transformer…
We propose to forecast future hand-object interactions given an egocentric video. Instead of predicting action labels or pixels, we directly predict the hand motion trajectory and the future contact points on the next active object (i.e.,…
Accurately modeling detailed interactions between human/hand and object is an appealing yet challenging task. Current multi-view capture systems are only capable of reconstructing multiple subjects into a single, unified mesh, which fails…
Generating videos in the first-person perspective has broad application prospects in the field of augmented reality and embodied intelligence. In this work, we explore the cross-view video prediction task, where given an exo-centric video,…
Large-scale vision-language models (VLM) have shown impressive results for language-guided search applications. While these models allow category-level queries, they currently struggle with personalized searches for moments in a video where…
In this paper, we propose a new approach to under-stand actions in egocentric videos that exploits the semantics of object interactions at both frame and temporal levels. At the frame level, we use a region-based approach that takes as…