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Recent advances in generative artificial intelligence (AI) have created models capable of high-quality musical content generation. However, little consideration is given to how to use these models for real-time or cooperative jamming…
Despite various playful and educational tools have been developed to support children's learning abilities, limited work focuses on tangible toys designed to improve and maintain children's hygiene perception, habits and awareness, as well…
Multimodal learning has driven innovation across various industries, particularly in the field of music. By enabling more intuitive interaction experiences and enhancing immersion, it not only lowers the entry barriers to the music but also…
Sonification can be part of educational resources that can be accessible to those who prefer, or require, non-visual learning methods. Furthermore, sonification can contribute to an engaging multi-sensory learning experience, which are…
Machine learning is the capacity of a computational system to learn structures from datasets in order to make predictions on newly seen data. Such an approach offers a significant advantage in music scenarios in which musicians can teach…
I argue for empowering education, adapting Marx's idea of ownership of the means of production, and discuss interactive simulations as one example of a tool in which intentional design can support student ownership of learning. I propose a…
In a contemporary world, people become dependent on electronic devices. Technologies help to clarification and structure life in many ways to meet the need of the children oriented requirements. The children suffering from disabilities…
We provide a user-friendly, flexible, and lightweight open-source HCI toolkit (github.com/QButterfly) that allows non-tech-savvy researchers to conduct online user interaction studies using the widespread Qualtrics and LimeSurvey platforms.…
In this paper, we propose a new compositional tool that will generate a musical outline of speech recorded/provided by the user for use as a musical building block in their compositions. The tool allows any user to use their own speech to…
Tactile graphics are often adapted from visual chart designs, yet many of these encodings do not translate effectively to non-visual exploration. Blind and low-vision (BLV) people employ a variety of physical strategies such as measuring…
Deep learning-based probabilistic models of musical data are producing increasingly realistic results and promise to enter creative workflows of many kinds. Yet they have been little-studied in a performance setting, where the results of…
Robotic exploration under uncertain environments is challenging when optical information is not available. In this paper, we propose an autonomous solution of exploring an unknown task space based on tactile sensing alone. We first designed…
As mixed-ability collaboration has become increasingly focal within accessibility research, managing varied, and sometimes conflicting, access needs has become a key consideration in designing for access. When an accessibility feature or…
Quantum computing can be employed in computer-aided music composition to control various attributes of the music at different structural levels. This article describes the application of quantum simulation to model compositional decision…
We present BubbleTouch, an open source quasi-static simulator for robotic tactile skins. BubbleTouch can be used to simulate contact with a robot's tactile skin patches as it interacts with humans and objects. The simulator creates detailed…
In this article, we present the interactive opera project on CD-ROM Virtualis. This project includes a scientific dimension as well as artistic. It gave us the opportunity to design a model of the opera performance using formalisms from…
We discuss which properties common-use artifacts should have to collaborate without human intervention. We conceive how devices, such as mobile phones, PDAs, and home appliances, could be seamlessly integrated to provide an "ambient…
Like the prehistoric twig and stone, tangible user interfaces (TUIs) are objects manipulated by humans. TUI success will depend on how well they exploit spatiality, the intuitive spatial skills humans have with the objects they use. In this…
Spatial reasoning and collaboration are essential for childhood development, yet blind and visually impaired (BVI) children often lack access to tools that foster these skills. Tactile maps and assistive technologies primarily focus on…
Interaction is a fundamental part of using any computer system but it is still an issue for people with special needs. In order to improve this situation, this paper describes a new device-interaction model based on adaptation rules for…