Related papers: Using Tangible Interaction to Design Musicking Art…
This paper describes the process of developing a shared instrument for music-dance performance, with a particular focus on exploring the boundaries between standstill vs motion, and silence vs sound. The piece Vrengt grew from the idea of…
The physically impaired commonly have difficulties performing simple routine tasks without relying on other individuals who are not always readily available and thus make them strive for independence. While their impaired abilities can in…
This chapter examines the Variational Quantum Harmonizer, a software tool and musical interface that focuses on the problem of sonification of the minimization steps of Variational Quantum Algorithms (VQA), used for simulating properties of…
Designed with an accessible first design approach, the presented paper describes how exploiting humans proprioception ability in 3D space can result in a more natural interaction experience when using a 3D graphical user interface in a…
This paper investigates the importance of personal ownership in musical AI design, examining how practising musicians can maintain creative control over the compositional process. Through a four-week ecological evaluation, we examined how a…
In this work, we introduce Mozualization, a music generation and editing tool that creates multi-style embedded music by integrating diverse inputs, such as keywords, images, and sound clips (e.g., segments from various pieces of music or…
This paper presents the soma design process of creating Body Electric: a novel interface for the capture and use of biofeedback signals and physiological changes generated in the body by breathing, during singing. This NIME design is…
In this paper, we present an ongoing research project related to popularizing the mindset of building new digital musical instruments. We developed a physical kit and software intended to provide beginner users with the first grasp on the…
Disabled people experience many barriers in daily life, but non-disabled people rarely pause to reflect and engage in joint action to advocate for access. In this demo, we explore the potential of Virtual Reality (VR) to sensitize…
COVID-related closures of public and academic libraries have underlined the importance of online platforms that provide access to digitized print-based collections. However, they also have highlighted the value of in-person handling of…
Popular musicians often learn music by ear. It is unclear what role technology plays for those with experience at this task. In search of opportunities for the development of novel human-recording interactions, we analyze 18 YouTube videos…
Large-scale text-to-music generation models have significantly enhanced music creation capabilities, offering unprecedented creative freedom. However, their ability to collaborate effectively with human musicians remains limited. In this…
The article contains an outline of a possible new direction for Computability Logic (see www.csc.villanova.edu/~japaridz/CL/ ), focused on computability without infinite memory or other impossible-to-possess computational resources. The new…
In this paper, we explore the design and use of conversational telepresence robots to help homebound older adults interact with the external world. An initial needfinding study (N=8) using video vignettes revealed older adults' experiential…
Machine learning has been applied to a number of creative, design-oriented tasks. However, it remains unclear how to best empower human users with these machine learning approaches, particularly those users without technical expertise. In…
We present an exploratory case study describing the design and realisation of a ''pure mixed reality'' application in a museum setting, where we investigate the potential of using Microsoft's HoloLens for object-centred museum mediation.…
Music composition has long been recognized as a significant art form. However, existing digital audio workstations and music production software often present high entry barriers for users lacking formal musical training. To address this,…
Live music making can be understood as an enactive process, whereby musical experiences are created through human action. This suggests that musical worlds coevolve with their agents through repeated sensorimotor interactions with the…
We present a systematic review on tasks, interactions, and visualization widgets (refer to tangible entities that are used to accomplish data exploration tasks through specific interactions) in the context of tangible data exploration.…
Creating MIDI music can be a practical challenge. In the past, working with it was difficult and frustrating to all but the most accomplished and determined. Now, however, we are offering a powerful Visual Basic program called MIDI-LAB,…