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This paper provides an analysis of a mixed-media experimental musical work that explores the integration of human musical interaction with a newly developed interface for the violin, manipulated by an improvising violinist, interactive…

Human-Computer Interaction · Computer Science 2024-07-25 Anna Savery , Richard Savery

This paper presents a systematic literature review of music technology tailored for blind and low vision (BLV) individuals. Music activities can be particularly beneficial for BLV people. However, a systematic approach to organizing…

Human-Computer Interaction · Computer Science 2025-08-05 Shumeng Zhang , Raul Masu , Mela Bettega , Mingming Fan

Spatial information can be difficult to present to a visually impaired computer user. In this paper we examine a new kind of tactile cueing for non-visual interaction as a potential solution, building on earlier work on vibrotactile…

Human-Computer Interaction · Computer Science 2012-02-20 Thomas Pietrzak , Andrew Crossan , Brewster A. Stephen , Benoît Martin , Isabelle Pecci

The conception and design of new musical interfaces is a multidisciplinary area that tightly relates technology and artistic creation. In this paper, the author first exposes some of the questions he has posed himself during more than a…

Human-Computer Interaction · Computer Science 2020-10-06 Sergi Jordà

In this paper we look at some of the design issues that affect the success of multimodal displays that combine acoustic and haptic modalities. First, issues affecting successful sonification design are explored and suggestions are made…

Human-Computer Interaction · Computer Science 2013-11-25 Paul Vickers

How can interactions with A.I. systems be designed? This paper explores the design space for A.I. interaction to develop tools for designers to think about tangible and physical A.I. interactions. Our proposed framework consists of two…

Human-Computer Interaction · Computer Science 2023-11-14 Lunshi Zhou , Alexandra Bremers , Wendy Ju

By the recent spread of machine learning in the robotics field, a humanoid that can act, perceive, and learn in the real world through contact with the environment needs to be developed. In this study, as one of the choices, we propose a…

We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank…

Human-Computer Interaction · Computer Science 2024-04-25 Paul Issartel , Lonni Besançon , Tobias Isenberg , Mehdi Ammi

Shape-changing interfaces are promising for users to change the physical properties of common objects. However, prevailing approaches of actuation devices require either professional equipment or materials that are not commonly accessible…

Human-Computer Interaction · Computer Science 2021-09-13 Haoran Xie , Takuma Torii , Aoshi Chiba , Qiukai Qi

Producing original and arranging existing musical outcomes is an art that takes years of learning and practice to master. Yet, despite the constant advances in the field of AI-powered musical creativity, production of quality musical…

Sound · Computer Science 2023-04-04 Ivan S. Maksymov

We present the design and the prototype of a multisensory planetarium. The goal of this project is to offer a common perceptual and cognitive framework to all users, both sighted, deaf, and blind or visually impaired, concerning the…

Physics Education · Physics 2024-07-09 Stefania Varano , Federico Di Giacomo

This paper explores the design space for one-minute digital interventions that prompt immediate action without onboarding or sensing. By embracing Fogg's Behavior Model and four design principles informed by literature, the goal of these…

Two modest-sized symbolic corpora of post-tonal and post-metric keyboard music have been constructed, one algorithmic, the other improvised. Deep learning models of each have been trained and largely optimised. Our purpose is to obtain a…

Sound · Computer Science 2017-12-22 Roger T. Dean , Jamie Forth

Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour…

Multimedia · Computer Science 2012-02-09 Kurien Zacharia , Eldo P. Elias , Surekha Mariam Varghese

The advent of increasingly-growing virtual realities poses unprecedented opportunities and challenges to different societies. Artistic collectives are not an exception, and we here aim to put special attention into musicians. Compositions,…

Multimodal interactive maps are a solution for presenting spatial information to visually impaired people. In this paper, we present an interactive multimodal map prototype that is based on a tactile paper map, a multi-touch screen and…

Human-Computer Interaction · Computer Science 2012-07-20 Anke Brock , Philippe Truillet , Bernard Oriola , Delphine Picard , Christophe Jouffrais

Within a Music Information Retrieval perspective, the goal of the study presented here is to investigate the impact on sound features of the musician's affective intention, namely when trying to intentionally convey emotional contents via…

Information Retrieval · Computer Science 2016-05-19 Alberto Introini , Giorgio Presti , Giuseppe Boccignone

This paper presents an immersive application where users receive sound and visual feedbacks on their interactions with a virtual environment. In this application, the users play the part of conductors of an orchestra of factory machines…

Multimedia · Computer Science 2014-07-09 Laurent Simon , Florian Nouviale , Ronan Gaugne , Valérie Gouranton

For most health or well-being interventions, the process of evaluation is distinct from the activity itself, both in terms of who is involved, and how the actual data is collected and analyzed. Tangible interaction affords the opportunity…

Computers and Society · Computer Science 2024-11-01 Niti Parikh , Yiran Zhao , Maria Alinea-Bravo , Tapan Parikh

This in-person studio explores how mixed reality (MR) and biometrics can make intangible emotional states tangible through embodied art practices. We begin with two well-established modalities, clay sculpting and free-form 2D drawing, to…

Human-Computer Interaction · Computer Science 2025-12-16 Mahsa Nasri , Mahnoosh Jahanian , Wei Wu , Binyan Xu , Casper Harteveld
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