Related papers: Using Tangible Interaction to Design Musicking Art…
Navigation in new or unknown environments is vital, especially for visually impaired individuals. While many solutions exist, few are tailored to specific disabilities, often due to limited collaboration with handicap users in the design…
An original serious game prototype named 'Puzzlegram' is created for the elderly demographic in group settings as the target players. Puzzlegram is precisely designed to accentuate memory, auditory interaction as well as haptic response to…
In recent years, text-to-music models have been the biggest breakthrough in automatic music generation. While they are unquestionably a showcase of technological progress, it is not clear yet how they can be realistically integrated into…
We present TangibleGrid, a novel device that allows blind users to understand and design the layout of a web page with real-time tangible feedback. We conducted semi-structured interviews and a series of co-design sessions with blind users…
Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…
Virtual musicians have become a remarkable phenomenon in the contemporary multimedia arts. However, most of the virtual musicians nowadays have not been endowed with abilities to create their own behaviors, or to perform music with human…
The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…
In the PRIM project, we aim at giving people the power to create scenagrams (interaction scenarios between a human and digital devices) without the need to learn programming or to ask for computer scientists. In this project, software…
LoopBoxes is an accessible digital musical instrument designed to create an intuitive access to loop based music making for children with special educational needs (SEN). This paper describes the evaluation of the instrument in the form of…
Inpainting-based generative modeling allows for stimulating human-machine interactions by letting users perform stylistically coherent local editions to an object using a statistical model. We present NONOTO, a new interface for interactive…
Designers often engage with video to gain rich, temporal insights about the context of users, collaboratively analyzing it to gather ideas, challenge assumptions, and foster empathy. To capture the full visual context of users and their…
We present FlueBricks, a construction kit for acoustic reasoning via building and customizing flute-like instruments. By assembling generator, resonator, and connector modules that embody various aeroacoustic properties, users gain deeper…
Digitalization is penetrating every aspect of everyday life including a human's heart beating, which can easily be sensed by wearable sensors and displayed for others to see, feel, and potentially "bodily resonate" with. Previous work in…
Spatial Orchestra demonstrates how easy it is to play musical instruments using basic input like natural locomotion, which is accessible to most. Unlike many musical instruments, our work allows individuals of all skill levels to…
Music has been identified as a promising medium to enhance the accessibility and experience of visual art for people who are blind or have low vision (BLV). However, composing music and designing soundscapes for visual art is a…
With the rapid development of computer technology, computer music has begun to appear in the laboratory. Many potential utility of computer music is gradually increasing. The purpose of this paper is attempted to analyze the possibility of…
Painting and music therapy approaches can help to foster social interaction for autistic people. However, the tools sometimes lack of flexibility and fail to keep people's attention. Unknowns also remain about the effect of combining these…
This chapter and the experiments described within explore how `human entanglement' might be represented and even emulated by physical entanglement. To achieve this, a notion of `tonal centrality' between two musicians is captured via MIDI…
Physical input devices serve as a tactile interface between users and computing systems. These devices are often complex assemblies that consist of both electrical and mechanical components making customization difficult and out of reach…
3D printed models have been used to improve access to graphical information by people who are blind, offering benefits over conventional accessible graphics. Here we investigate an interactive 3D printed model (I3M) that combines a…