Related papers: Towards Practical Meshlet Compression
3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled…
Encoding textural content remains a challenge for current standardised video codecs. It is therefore beneficial to understand video textures in terms of both their spatio-temporal characteristics and their encoding statistics in order to…
An effective strategy for accelerating the calculation of convex hulls for point sets is to filter the input points by discarding interior points. In this paper, we present such a straightforward and efficient preprocessing approach by…
In this paper we present a new GPU-oriented mesh optimization method based on high-order finite elements. Our approach relies on node movement with fixed topology, through the Target-Matrix Optimization Paradigm (TMOP) and uses a global…
Neural Radiance Fields (NeRFs) have emerged as powerful tools for capturing detailed 3D scenes through continuous volumetric representations. Recent NeRFs utilize feature grids to improve rendering quality and speed; however, these…
The rapid progress of large language models (LLMs) has laid the foundation for multimodal models. However, visual language models (VLMs) still face heavy computational costs when extended from images to videos due to high frame rates and…
The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…
Accelerators, like GPUs, have become a trend to deliver future performance desire, and sharing the same virtual memory space between CPUs and GPUs is increasingly adopted to simplify programming. However, address translation, which is the…
We propose a MultiScale AutoEncoder(MSAE) based extreme image compression framework to offer visually pleasing reconstruction at a very low bitrate. Our method leverages the "priors" at different resolution scale to improve the compression…
Implicit Neural Representations (INRs) have been demonstrated to achieve state-of-the-art compression of a broad range of modalities such as images, videos, 3D surfaces, and audio. Most studies have focused on building neural counterparts…
Conceptual coding has been an emerging research topic recently, which encodes natural images into disentangled conceptual representations for compression. However, the compression performance of the existing methods is still sub-optimal due…
Graphics processors, or GPUs, have recently been widely used as accelerators in the shared environments such as clusters and clouds. In such shared environments, many kernels are submitted to GPUs from different users, and throughput is an…
We present an efficient finetuning methodology for neural-network filters which are applied as a postprocessing artifact-removal step in video coding pipelines. The fine-tuning is performed at encoder side to adapt the neural network to the…
A rapidly increasing portion of internet traffic is dominated by requests from mobile devices with limited and metered bandwidth constraints. To satisfy these requests, it has become standard practice for websites to transmit small and…
We introduce a video compression algorithm based on instance-adaptive learning. On each video sequence to be transmitted, we finetune a pretrained compression model. The optimal parameters are transmitted to the receiver along with the…
The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels. The goal of this work is to implement and evaluate a complete multi-stixel…
We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh sequences by employing block-wise indexing and patch…
We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understanding, prior works…
This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a…
Neural image codecs achieve higher compression ratios than traditional hand-crafted methods such as PNG or JPEG-XL, but often incur substantial computational overhead, limiting their deployment on energy-constrained devices such as…