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Related papers: Towards Practical Meshlet Compression

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3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Shuzhao Xie , Junchen Ge , Weixiang Zhang , Jiahang Liu , Chen Tang , Yunpeng Bai , Shijia Ge , Jingyan Jiang , Yuzhi Huang , Fengnian Yang , Cong Zhang , Xiaoyi Fan , Zhi Wang

Encoding textural content remains a challenge for current standardised video codecs. It is therefore beneficial to understand video textures in terms of both their spatio-temporal characteristics and their encoding statistics in order to…

Image and Video Processing · Electrical Eng. & Systems 2021-02-09 Angeliki V. Katsenou , Mariana Afonso , David R. Bull

An effective strategy for accelerating the calculation of convex hulls for point sets is to filter the input points by discarding interior points. In this paper, we present such a straightforward and efficient preprocessing approach by…

Computational Geometry · Computer Science 2014-05-30 Gang Mei

In this paper we present a new GPU-oriented mesh optimization method based on high-order finite elements. Our approach relies on node movement with fixed topology, through the Target-Matrix Optimization Paradigm (TMOP) and uses a global…

Mathematical Software · Computer Science 2022-12-28 Jean-Sylvain Camier , Veselin Dobrev , Patrick Knupp , Tzanio Kolev , Ketan Mittal , Robert Rieben , Vladimir Tomov

Neural Radiance Fields (NeRFs) have emerged as powerful tools for capturing detailed 3D scenes through continuous volumetric representations. Recent NeRFs utilize feature grids to improve rendering quality and speed; however, these…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Tuan Pham , Stephan Mandt

The rapid progress of large language models (LLMs) has laid the foundation for multimodal models. However, visual language models (VLMs) still face heavy computational costs when extended from images to videos due to high frame rates and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Peiran Wu , Zhuorui Yu , Yunze Liu , Chi-Hao Wu , Enmin Zhou , Junxiao Shen

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mathias Vetsch , Sandro Lombardi , Marc Pollefeys , Martin R. Oswald

Accelerators, like GPUs, have become a trend to deliver future performance desire, and sharing the same virtual memory space between CPUs and GPUs is increasingly adopted to simplify programming. However, address translation, which is the…

Hardware Architecture · Computer Science 2021-10-19 Chao Yu , Yuebin Bai , Rui Wang

We propose a MultiScale AutoEncoder(MSAE) based extreme image compression framework to offer visually pleasing reconstruction at a very low bitrate. Our method leverages the "priors" at different resolution scale to improve the compression…

Image and Video Processing · Electrical Eng. & Systems 2020-01-06 Chao Huang , Haojie Liu , Tong Chen , Qiu Shen , Zhan Ma

Implicit Neural Representations (INRs) have been demonstrated to achieve state-of-the-art compression of a broad range of modalities such as images, videos, 3D surfaces, and audio. Most studies have focused on building neural counterparts…

Computational Geometry · Computer Science 2025-12-19 Sai Karthikey Pentapati , Gregoire Phillips , Alan Bovik

Conceptual coding has been an emerging research topic recently, which encodes natural images into disentangled conceptual representations for compression. However, the compression performance of the existing methods is still sub-optimal due…

Computer Vision and Pattern Recognition · Computer Science 2021-03-17 Jianhui Chang , Zhenghui Zhao , Lingbo Yang , Chuanmin Jia , Jian Zhang , Siwei Ma

Graphics processors, or GPUs, have recently been widely used as accelerators in the shared environments such as clusters and clouds. In such shared environments, many kernels are submitted to GPUs from different users, and throughput is an…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-03-22 Jianlong Zhong , Bingsheng He

We present an efficient finetuning methodology for neural-network filters which are applied as a postprocessing artifact-removal step in video coding pipelines. The fine-tuning is performed at encoder side to adapt the neural network to the…

Image and Video Processing · Electrical Eng. & Systems 2020-08-14 Yat-Hong Lam , Alireza Zare , Francesco Cricri , Jani Lainema , Miska Hannuksela

A rapidly increasing portion of internet traffic is dominated by requests from mobile devices with limited and metered bandwidth constraints. To satisfy these requests, it has become standard practice for websites to transmit small and…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 David Marwood , Pascal Massimino , Michele Covell , Shumeet Baluja

We introduce a video compression algorithm based on instance-adaptive learning. On each video sequence to be transmitted, we finetune a pretrained compression model. The optimal parameters are transmitted to the receiver along with the…

Image and Video Processing · Electrical Eng. & Systems 2023-06-26 Ties van Rozendaal , Johann Brehmer , Yunfan Zhang , Reza Pourreza , Auke Wiggers , Taco S. Cohen

The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels. The goal of this work is to implement and evaluate a complete multi-stixel…

Computer Vision and Pattern Recognition · Computer Science 2016-10-14 Daniel Hernandez-Juarez , Antonio Espinosa , David Vázquez , Antonio Manuel López , Juan Carlos Moure

We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh sequences by employing block-wise indexing and patch…

We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understanding, prior works…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Yu-Jen Tseng , Chia-Hao Kao , Jing-Zhong Chen , Alessandro Gnutti , Shao-Yuan Lo , Yen-Yu Lin , Wen-Hsiao Peng

This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a…

Graphics · Computer Science 2020-01-15 Jorge Gutierrez , Julien Rabin , Bruno Galerne , Thomas Hurtut

Neural image codecs achieve higher compression ratios than traditional hand-crafted methods such as PNG or JPEG-XL, but often incur substantial computational overhead, limiting their deployment on energy-constrained devices such as…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Till Aczel , David F. Jenny , Simon Bührer , Andreas Plesner , Antonio Di Maio , Roger Wattenhofer
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