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Recent advancements in remote sensing (RS) technologies have shown their potential in accurately classifying local climate zones (LCZs). However, traditional scene-level methods using convolutional neural networks (CNNs) often struggle to…
This survey examines recent advances in generating digital twins from visual data. These digital twins - virtual 3D replicas of physical assets - can be applied to robotics, media content creation, design or construction workflows. We…
Despite the remarkable advances in image matching and pose estimation, image-based localization of a camera in a temporally-varying outdoor environment is still a challenging problem due to huge appearance disparity between query and…
As a crucial part of the spectral filter array (SFA)-based multispectral imaging process, spectral demosaicing has exploded with the proliferation of deep learning techniques. However, (1) bothering by the difficulty of capturing…
Multi-camera systems are increasingly vital in the environmental perception of autonomous vehicles and robotics. Their physical configuration offers inherent fixed relative pose constraints that benefit Structure-from-Motion (SfM). However,…
Slow-motion replays provide a thrilling perspective on pivotal moments within sports games, offering a fresh and captivating visual experience. However, capturing slow-motion footage typically demands high-tech, expensive cameras and…
Depth estimation is crucial for intelligent systems, enabling applications from autonomous navigation to augmented reality. While traditional stereo and active depth sensors have limitations in cost, power, and robustness, dual-pixel (DP)…
We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent cameras with different spectral domains. In contrast to…
3D Gaussian Splatting offers expressive scene reconstruction, modeling a broad range of visual, geometric, and semantic information. However, efficient real-time map reconstruction with data streamed from multiple robots and devices remains…
Focus based methods have shown promising results for the task of depth estimation. However, most existing focus based depth estimation approaches depend on maximal sharpness of the focal stack. Out of focus information in the focal stack…
Slow motion videos are becoming increasingly popular, but capturing high-resolution videos at extremely high frame rates requires professional high-speed cameras. To mitigate this problem, current techniques increase the frame rate of…
Event cameras are bio-inspired sensors that offer advantages over traditional cameras. They operate asynchronously, sampling the scene at microsecond resolution and producing a stream of brightness changes. This unconventional output has…
Image denoising is one of the most critical problems in mobile photo processing. While many solutions have been proposed for this task, they are usually working with synthetic data and are too computationally expensive to run on mobile…
Location and appearance are the key cues for video object segmentation. Many sources such as RGB, depth, optical flow and static saliency can provide useful information about the objects. However, existing approaches only utilize the RGB or…
Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS…
This work focuses on modeling dynamic urban environments for autonomous driving simulation. Contemporary data-driven methods using neural radiance fields have achieved photorealistic driving scene modeling, but they suffer from low…
Image representation is a fundamental task in computer vision. Recently, Gaussian Splatting has emerged as an efficient representation framework, and its extension to 2D image representation enables lightweight, yet expressive modeling of…
Gaussian splatting has emerged as a powerful tool for high-fidelity reconstruction of dynamic scenes. However, existing methods primarily rely on implicit motion representations, such as encoding motions into neural networks or per-Gaussian…
Recently, 3D Gaussian Splatting (3D-GS) has emerged, showing real-time rendering speeds and high-quality results in static scenes. Although 3D-GS shows effectiveness in static scenes, their performance significantly degrades in real-world…
In 3D reconstruction of underwater scenes, traditional methods based on atmospheric optical models cannot effectively deal with the selective attenuation of light wavelengths and the effect of suspended particle scattering, which are unique…