Related papers: Dual-Camera Smooth Zoom on Mobile Phones
DSLR cameras can achieve multiple zoom levels via shifting lens distances or swapping lens types. However, these techniques are not possible on smartphone devices due to space constraints. Most smartphone manufacturers adopt a hybrid zoom…
Multispectral (MS) images capture detailed scene information across a wide range of spectral bands, making them invaluable for applications requiring rich spectral data. Integrating MS imaging into multi camera devices, such as smartphones,…
Smartphone cameras today are increasingly approaching the versatility and quality of professional cameras through a combination of hardware and software advancements. However, fixed aperture remains a key limitation, preventing users from…
Capturing and reconstructing high-speed dynamic 3D scenes has numerous applications in computer graphics, vision, and interdisciplinary fields such as robotics, aerodynamics, and evolutionary biology. However, achieving this using a single…
When shooting electronic screens, moir\'e patterns usually appear in captured images, which seriously affects the image quality. Existing image demoir\'eing methods face great challenges in removing large and heavy moir\'e. To address the…
We present DC-Gaussian, a new method for generating novel views from in-vehicle dash cam videos. While neural rendering techniques have made significant strides in driving scenarios, existing methods are primarily designed for videos…
The integration of aerial and ground images has been a promising solution in 3D modeling of complex scenes, which is seriously restricted by finding reliable correspondences. The primary contribution of this study is a feature matching…
Data acquisition through mobile phones remains a challenge for 3D Gaussian Splatting (3DGS). In this work we target the object-centered scenario and enable reliable mobile acquisition by providing on-device capture guidance and recording…
3D reconstruction for Digital Twins often relies on LiDAR-based methods, which provide accurate geometry but lack the semantics and textures naturally captured by cameras. Traditional LiDAR-camera fusion approaches require complex…
Deformable 3D Gaussian Splatting (3D-GS) is limited by missing intermediate motion information due to the low temporal resolution of RGB cameras. To address this, we introduce the first approach combining event cameras, which capture…
Motion blur of fast-moving subjects is a longstanding problem in photography and very common on mobile phones due to limited light collection efficiency, particularly in low-light conditions. While we have witnessed great progress in image…
Compared to DSLR cameras, smartphone cameras have smaller sensors, which limits their spatial resolution; smaller apertures, which limits their light gathering ability; and smaller pixels, which reduces their signal-to noise ratio. The use…
3D Gaussian Splatting (3DGS) techniques have recently enabled high-quality 3D scene reconstruction and real-time novel view synthesis. These approaches, however, are limited by the pinhole camera model and lack effective modeling of defocus…
Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally…
High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera…
We address the problem of glass surface segmentation with an RGB-D camera, with a focus on effectively fusing RGB and depth information. To this end, we propose a Weighted Feature Fusion (WFF) module that dynamically and adaptively combines…
We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of…
The advent of a new generation of large-scale galaxy surveys is pushing cosmological numerical simulations in an uncharted territory. The simultaneous requirements of high resolution and very large volume pose serious technical challenges,…
Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting…
Many methods exist for frame synthesis in image sequences but can be broadly categorised into frame interpolation and view synthesis techniques. Fundamentally, both frame interpolation and view synthesis tackle the same task, interpolating…