English

Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin

Computer Vision and Pattern Recognition 2026-02-04 v3 Robotics

Abstract

3D reconstruction for Digital Twins often relies on LiDAR-based methods, which provide accurate geometry but lack the semantics and textures naturally captured by cameras. Traditional LiDAR-camera fusion approaches require complex calibration and still struggle with certain materials like glass, which are visible in images but poorly represented in point clouds. We propose a camera-only pipeline that reconstructs scenes using 3D Gaussian Splatting from multi-view images, extracts semantic material masks via vision models, converts Gaussian representations to mesh surfaces with projected material labels, and assigns physics-based material properties for accurate sensor simulation in modern graphics engines and simulators. This approach combines photorealistic reconstruction with physics-based material assignment, providing sensor simulation fidelity comparable to LiDAR-camera fusion while eliminating hardware complexity and calibration requirements. We validate our camera-only method using an internal dataset from an instrumented test vehicle, leveraging LiDAR as ground truth for reflectivity validation alongside image similarity metrics.

Keywords

Cite

@article{arxiv.2511.20348,
  title  = {Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin},
  author = {Andy Huynh and João Malheiro Silva and Holger Caesar and Tong Duy Son},
  journal= {arXiv preprint arXiv:2511.20348},
  year   = {2026}
}

Comments

8 pages, 5 figures. Accepted to IEEE Intelligent Vehicles Symposium (IV) 2026. Revised version (v3) presents camera-ready publication