English
Related papers

Related papers: player2vec: A Language Modeling Approach to Unders…

200 papers

Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We…

Multiagent Systems · Computer Science 2018-08-02 Aditya Grover , Maruan Al-Shedivat , Jayesh K. Gupta , Yura Burda , Harrison Edwards

Representation learning on networks aims to derive a meaningful vector representation for each node, thereby facilitating downstream tasks such as link prediction, node classification, and node clustering. In heterogeneous text-rich…

Computation and Language · Computer Science 2023-06-06 Bowen Jin , Yu Zhang , Qi Zhu , Jiawei Han

To interact effectively with humans in the real world, it is important for agents to understand language that describes the dynamics of the environment--that is, how the environment behaves--rather than just task instructions specifying…

Computation and Language · Computer Science 2025-12-01 Anh Nguyen , Stefan Lee

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Masato Soga , Ryuki Takebayashi

Large language models (LLMs) are being applied as actors for sequential decision making tasks in domains such as robotics and games, utilizing their general world knowledge and planning abilities. However, previous work does little to…

Machine Learning · Computer Science 2023-07-25 Kolby Nottingham , Yasaman Razeghi , Kyungmin Kim , JB Lanier , Pierre Baldi , Roy Fox , Sameer Singh

We introduce Act2Vec, a general framework for learning context-based action representation for Reinforcement Learning. Representing actions in a vector space help reinforcement learning algorithms achieve better performance by grouping…

Artificial Intelligence · Computer Science 2019-05-21 Guy Tennenholtz , Shie Mannor

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

Machine Learning · Computer Science 2023-07-25 Longxiang Zhang , Wenping Wang

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and…

Information Retrieval · Computer Science 2021-08-24 Anton Smerdov , Andrey Somov , Evgeny Burnaev , Bo Zhou , Paul Lukowicz

Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the…

Social and Information Networks · Computer Science 2016-05-23 Marco Alberto Javarone , Roberto Interdonato , Andrea Tagarelli

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…

Artificial Intelligence · Computer Science 2019-11-20 Rodolfo Corona , Stephan Alaniz , Zeynep Akata

The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social…

Computation and Language · Computer Science 2025-08-12 Qihui Fan , Wenbo Li , Enfu Nan , Yixiao Chen , Lei Lu , Pu Zhao , Yanzhi Wang

In parallel to their overwhelming success across NLP tasks, language ability of deep Transformer networks, pretrained via language modeling (LM) objectives has undergone extensive scrutiny. While probing revealed that these models encode a…

Computation and Language · Computer Science 2021-10-19 Olga Majewska , Ivan Vulić , Goran Glavaš , Edoardo M. Ponti , Anna Korhonen

This paper introduces a novel self-learning framework that automates the label acquisition process for improving models for detecting players in broadcast footage of sports games. Unlike most previous self-learning approaches for improving…

Computer Vision and Pattern Recognition · Computer Science 2013-07-30 Kenji Okuma , David G. Lowe , James J. Little

Understanding a player's performance in a basketball game requires an evaluation of the player in the context of their teammates and the opposing lineup. Here, we present NBA2Vec, a neural network model based on Word2Vec which extracts…

Applications · Statistics 2023-02-28 Webster Guan , Nauman Javed , Peter Lu

Recent literature shows that large-scale language modeling provides excellent reusable sentence representations with both recurrent and self-attentive architectures. However, there has been less clarity on the commonalities and differences…

Computation and Language · Computer Science 2019-08-30 Jindřich Libovický , Pranava Madhyastha

Reinforcement learning agents deployed in the real world often have to cope with partially observable environments. Therefore, most agents employ memory mechanisms to approximate the state of the environment. Recently, there have been…

Machine Learning · Computer Science 2023-10-30 Fabian Paischer , Thomas Adler , Markus Hofmarcher , Sepp Hochreiter

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…

Multiagent Systems · Computer Science 2012-07-05 Ritchie Lee , David H. Wolpert , James Bono , Scott Backhaus , Russell Bent , Brendan Tracey

With the rapid development of artificial intelligence technology, Transformer structural pre-training model has become an important tool for large language model (LLM) tasks. In the field of e-commerce, these models are especially widely…

Computation and Language · Computer Science 2024-02-27 Yafei Xiang , Hanyi Yu , Yulu Gong , Shuning Huo , Mengran Zhu