Related papers: Mobile user experience from the lens of project-ba…
When mobile meets LLMs, mobile app users deserve to have more intelligent usage experiences. For this to happen, we argue that there is a strong need to appl LLMs for the mobile ecosystem. We therefore provide a research roadmap for guiding…
Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…
Mobile devices such as smartphones and tablets have become ubiquitous in today's modern computing landscape. The applications that run on these mobile devices (often referred to as "apps") have become a primary means of computing for…
Our work aims to study tools offered to students and tutors involved in face-to-face or blended project- based learning activities. Project-based learning is often applied in the case of complex learning (i.e. which aims at making learners…
A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…
This paper reviews the history of mobile learning, provides a definition of mobile learning. The properties, advantages and disadvantages of mobile learning, areas of its implementation at the Technical University and mobile learning tools…
A freely available educational application (a mobile website) is presented. This provides access to educational material and drilling on selected topics within mathematics and statistics with an emphasis on tablets and mobile phones. The…
We explore in this paper the interests and challenges of students regarding web and mobile technologies. Our study is based on a survey among undergraduate students, students that attend a Web Programming course. In particular, we study the…
This article addresses the logistics of implementing projects in an undergraduate mathematics class and is intended both for new instructors and for instructors who have had negative experiences implementing projects in the past. Project…
Online grading systems have become extremely prevalent as majority of academic materials are in the process of being digitized, if not already done. In this paper, we present the concept of design and implementation of a mobile application…
The phenomenon of the use of a mobile learning (m-Learning) platform in educational institutions is slowly gaining momentum. While this can be taken as an encouraging sign, the perplexing part is that the fervor with which mobile phones…
Recent years have witnessed an explosive growth of mobile devices. Mobile devices are permeating every aspect of our daily lives. With the increasing usage of mobile devices and intelligent applications, there is a soaring demand for mobile…
This bachelor's thesis describes the conception and implementation of an augmented reality application for the Android platform. The intention is to demonstrate some possibilities of interaction within an augmented reality environment on…
The integration of Agile development and user experience (UX) has received significant attention over the past decade. The literature contains several process models and wide-ranging discussion about the benefits and challenges of this…
This paper describes the motivation and design of a 10-week graduate course that teaches practices for developing research software; although offered by an engineering program, the content applies broadly to any field of scientific research…
This study is motivated by two key considerations: the significant benefits mobile applications offer individuals and businesses, and the limited empirical research on usability challenges. To address this gap, we conducted structured…
We present an investigation regarding the challenges faced by student teams across four consecutive iterations of a team-focused, project-based course in software engineering. The studied period includes the switch to fully online…
This work presents an approach for using GitHub classroom as a shared, structured, and persistent repository to support project-based courses at the Software Engineering Undergraduate program at PUC Minas, in Brazil. We discuss the needs of…
In many upper-division lab courses, instructors implement multiweek student-led projects. During such projects, students may design and carry out experiments, collect and analyze data, document and report their findings, and collaborate…
Traditional teaching, usually based on lectures and tutorials fosters the idea of instruction-driven learning model where students are passive listeners. Besides this approach, Project Based Learning (PBL) as a different learning paradigm…