English
Related papers

Related papers: Instruction-Driven Game Engines on Large Language …

200 papers

Engineering information systems for scientific data analysis presents significant challenges: complex workflows requiring exploration of large solution spaces, close collaboration with domain specialists, and the need for maintainable,…

Artificial Intelligence · Computer Science 2026-03-10 Shraddha Surana , Ashwin Srinivasan , Michael Bain

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that…

Artificial Intelligence · Computer Science 2018-09-19 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Tiago Machado , Andy Nealen , Julian Togelius

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate…

By formally defining the training processes of large language models (LLMs), which usually encompasses pre-training, supervised fine-tuning, and reinforcement learning with human feedback, within a single and unified machine learning…

Computation and Language · Computer Science 2024-02-14 Yang Liu , Peng Sun , Hang Li

Deep learning agents can achieve high performance in complex game domains without often understanding the underlying causal game mechanics. To address this, we investigate Causal Induction: the ability to infer governing laws from…

Artificial Intelligence · Computer Science 2026-02-03 Mohit Jiwatode , Alexander Dockhorn , Bodo Rosenhahn

In recent years, the rapid development of Large Language Models (LLMs) has significantly enhanced natural language understanding and human-computer interaction, creating new opportunities in the field of robotics. However, the integration…

Robotics · Computer Science 2026-01-06 Shenqi Lu , Liangwei Zhang

This technical report outlines the fundamental workings of the game logic behind Ludii, a general game system, that can be used to play a wide variety of games. Ludii is a program developed for the ERC-funded Digital Ludeme Project, in…

Artificial Intelligence · Computer Science 2022-06-03 Éric Piette , Cameron Browne , Dennis J. N. J. Soemers

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

Artificial Intelligence · Computer Science 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

Computer Science and Game Theory · Computer Science 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

The integration of large language models (LLMs) into robotic systems has accelerated progress in embodied artificial intelligence, yet current approaches remain constrained by existing robotic architectures, particularly serial mechanisms.…

Robotics · Computer Science 2025-10-07 Guanglu Jia , Ceng Zhang , Gregory S. Chirikjian

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

Human-Computer Interaction · Computer Science 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

In the realm of machine learning, traditional model development and automated approaches like AutoML typically rely on layers of abstraction, such as tree-based or Cartesian genetic programming. Our study introduces "Guided Evolution" (GE),…

Neural and Evolutionary Computing · Computer Science 2024-07-18 Clint Morris , Michael Jurado , Jason Zutty

Large language models (LLMs) have garnered significant attention for their superior performance in many knowledge-driven applications on the world wide web.These models are designed to train hundreds of millions or more parameters on large…

Computation and Language · Computer Science 2025-04-09 Bingchen Liu , Yuanyuan Fang , Naixing Xu , Shihao Hou , Xin Li , Qian Li

Introduction: The application of Artificial Intelligence in games has evolved significantly, allowing for dynamic content generation. However, its use as a core gameplay co-creation tool remains underexplored. Objective: This paper proposes…

Artificial Intelligence · Computer Science 2025-11-21 Emanuel C. Silva , Emily S. M. Salum , Gabriel M. Arantes , Matheus P. Pereira , Vinicius F. Oliveira , Alessandro L. Bicho

Reading, understanding and explaining code have traditionally been important skills for novices learning programming. As large language models (LLMs) become prevalent, these foundational skills are more important than ever given the…

Human-Computer Interaction · Computer Science 2024-03-12 Paul Denny , David H. Smith , Max Fowler , James Prather , Brett A. Becker , Juho Leinonen

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since…

Artificial Intelligence · Computer Science 2019-07-02 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and…

Graphic design visually conveys information and data by creating and combining text, images and graphics. Two-stage methods that rely primarily on layout generation lack creativity and intelligence, making graphic design still…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Yadong Qu , Shancheng Fang , Yuxin Wang , Xiaorui Wang , Zhineng Chen , Hongtao Xie , Yongdong Zhang

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda
‹ Prev 1 4 5 6 7 8 10 Next ›