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Lookahead search is perhaps the most natural and widely used game playing strategy. Given the practical importance of the method, the aim of this paper is to provide a theoretical performance examination of lookahead search in a wide…

Computer Science and Game Theory · Computer Science 2012-06-19 Vahab Mirrokni , Nithum Thain , Adrian Vetta

Despite the impressive progress in the field of presentation attack detection and multimedia forensics over the last decade, these systems are still vulnerable to attacks in real-life settings. Some of the challenges for existing solutions…

Computer Vision and Pattern Recognition · Computer Science 2021-07-06 Ali Khodabakhsh , Zahid Akhtar

We examine the advantages that quantum strategies afford in communication-limited games. Inspired by the card game blackjack, we focus on cooperative, two-party sequential games in which a single classical bit of communication is allowed…

Quantum Physics · Physics 2020-07-30 Joseph X. Lin , Joseph A. Formaggio , Aram W. Harrow , Anand V. Natarajan

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

The digital revolution has significantly impacted financial transactions, leading to a notable increase in credit card usage. However, this convenience comes with a trade-off: a substantial rise in fraudulent activities. Traditional machine…

Automatic digitization of chess games using computer vision is a significant technological challenge. This problem is of much interest for tournament organizers and amateur or professional players to broadcast their over-the-board (OTB)…

Computer Vision and Pattern Recognition · Computer Science 2020-12-15 David Mallasén Quintana , Alberto Antonio del Barrio García , Manuel Prieto Matías

As the world is rapidly moving towards digitization and money transactions are becoming cashless, the use of credit cards has rapidly increased. The fraud activities associated with it have also been increasing which leads to a huge loss to…

Artificial Intelligence · Computer Science 2021-08-24 Pooja Tiwari , Simran Mehta , Nishtha Sakhuja , Jitendra Kumar , Ashutosh Kumar Singh

RLCard is an open-source toolkit for reinforcement learning research in card games. It supports various card environments with easy-to-use interfaces, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu and Mahjong. The goal…

Artificial Intelligence · Computer Science 2020-02-17 Daochen Zha , Kwei-Herng Lai , Yuanpu Cao , Songyi Huang , Ruzhe Wei , Junyu Guo , Xia Hu

Credit card frauds are at an ever-increasing rate and have become a major problem in the financial sector. Because of these frauds, card users are hesitant in making purchases and both the merchants and financial institutions bear heavy…

Machine Learning · Computer Science 2020-12-08 Thanh Thi Nguyen , Hammad Tahir , Mohamed Abdelrazek , Ali Babar

Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of the frame buffer and detects illicit overlays. To this aim, we…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Aditya Jonnalagadda , Iuri Frosio , Seth Schneider , Morgan McGuire , Joohwan Kim

Graphon games have been introduced to study games with many players who interact through a weighted graph of interaction. By passing to the limit, a game with a continuum of players is obtained, in which the interactions are through a…

Optimization and Control · Mathematics 2024-04-02 Mathieu Laurière , Ludovic Tangpi , Xuchen Zhou

Humans learn by interacting with their environments and perceiving the outcomes of their actions. A landmark in artificial intelligence has been the development of deep reinforcement learning (dRL) algorithms capable of doing the same in…

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

Artificial Intelligence · Computer Science 2025-12-18 Stefan Edelkamp

With the increase of credit card usage, the volume of credit card misuse also has significantly increased. As a result, financial organizations are working hard on developing and deploying credit card fraud detection methods, in order to…

Machine Learning · Computer Science 2019-12-09 Niloofar Yousefi , Marie Alaghband , Ivan Garibay

This paper targets to a novel but practical recommendation problem named exact-K recommendation. It is different from traditional top-K recommendation, as it focuses more on (constrained) combinatorial optimization which will optimize to…

Information Retrieval · Computer Science 2019-05-20 Yu Gong , Yu Zhu , Lu Duan , Qingwen Liu , Ziyu Guan , Fei Sun , Wenwu Ou , Kenny Q. Zhu

Analytic features in gambling study are performed based on the amount of data monitoring on user daily actions. While performing the detection of problem gambling, existing datasets provide relatively rich analytic features for building…

Machine Learning · Computer Science 2024-03-26 Yang Jiao , Gloria Wong-Padoongpatt , Mei Yang

Credit card plays a very important rule in today's economy. It becomes an unavoidable part of household, business and global activities. Although using credit cards provides enormous benefits when used carefully and responsibly,significant…

Cryptography and Security · Computer Science 2016-11-22 SamanehSorournejad , Zahra Zojaji , Reza Ebrahimi Atani , Amir Hassan Monadjemi

Computer calculations for most exact expected values in blackjack have been available since the 1960's, but exact results for pair splitting and resplitting have previously been too computer intensive. This paper describes a new algorithm…

Other Computer Science · Computer Science 2019-10-01 John A. Nairn

In this thesis, we present new schemes which leverage a constrained clustering method to solve several computer vision tasks ranging from image retrieval, image segmentation and co-segmentation, to person re-identification. In the last…

Computer Vision and Pattern Recognition · Computer Science 2020-02-17 Alemu Leulseged Tesfaye

This work presents the development of a lane detection system aimed at assisting the driving of conventional and autonomous vehicles. The system was implemented using traditional computer vision techniques, focusing on robustness and…