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Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems…

Artificial Intelligence · Computer Science 2007-05-23 Derek Messie , Jae C. Oh

A multi-agent system operates in an uncertain environment about which agents have different and time varying beliefs that, as time progresses, converge to a common belief. A global utility function that depends on the realized state of the…

Computer Science and Game Theory · Computer Science 2016-02-08 Ceyhun Eksin , Alejandro Ribeiro

We propose a new event-driven method for on-line trajectory optimization to solve the data harvesting problem: in a two-dimensional mission space, N mobile agents are tasked with the collection of data generated at M stationary sources and…

Optimization and Control · Mathematics 2016-08-24 Yasaman Khazaeni , Christos G. Cassandras

This paper presents a computationally efficient model predictive control formulation that uses an integral Chebyshev collocation method to enable rapid operations of autonomous agents. By posing the finite-horizon optimal control problem…

Robotics · Computer Science 2025-03-26 Deep Parikh , Thomas L. Ahrens , Manoranjan Majji

This paper proposes a fully data-driven motion-planning framework for homogeneous linear multi-agent systems that operate in shared, obstacle-filled workspaces without access to explicit system models. Each agent independently learns its…

Systems and Control · Electrical Eng. & Systems 2025-09-05 Babak Esmaeili , Hamidreza Modares

We present a numerical approach to finding optimal trajectories for players in a multi-body, asset-guarding game with nonlinear dynamics and non-convex constraints. Using the Iterative Best Response (IBR) scheme, we solve for each player's…

Systems and Control · Electrical Eng. & Systems 2020-11-04 Emmanuel Sin , Murat Arcak , Douglas Philbrick , Peter Seiler

This paper presents a new model-based algorithm that computes predictive optimal controls on-line and in closed loop for traditionally challenging nonlinear systems. Examples demonstrate the same algorithm controlling hybrid impulsive,…

Robotics · Computer Science 2017-09-04 Alex Ansari , Todd Murphey

This paper presents a new efficient algorithm which guarantees a solution for a class of multi-agent trajectory planning problems in obstacle-dense environments. Our algorithm combines the advantages of both grid-based and…

Systems and Control · Electrical Eng. & Systems 2020-03-10 Jungwon Park , Junha Kim , Inkyu Jang , H. Jin Kim

In a noncooperative dynamic game, multiple agents operating in a changing environment aim to optimize their utilities over an infinite time horizon. Time-varying environments allow to model more realistic scenarios (e.g., mobile devices…

Systems and Control · Computer Science 2015-12-29 Santiago Zazo , Sergio Valcarcel Macua , Matilde Sánchez-Fernández , Javier Zazo

This paper introduces a diffusion-based planner for leader--follower formation control in cluttered environments. The diffusion policy is used to generate the trajectory of the midpoint of two leaders as a rigid bar in the plane, thereby…

Robotics · Computer Science 2026-01-19 Hieu Do Quang , Chien Truong-Quoc , Quoc Van Tran

We study atomic routing games where every agent travels both along its decided edges and through time. The agents arriving on an edge are first lined up in a \emph{first-in-first-out} queue and may wait: an edge is associated with a…

Computer Science and Game Theory · Computer Science 2017-09-28 Anisse Ismaili

We consider the problem of an autonomous agent equipped with multiple sensors, each with different sensing precision and energy costs. The agent's goal is to explore the environment and gather information subject to its resource constraints…

Robotics · Computer Science 2024-04-30 Joshua Ott , Edward Balaban , Mykel Kochenderfer

Control of multi-agent systems via game theory is investigated. Assume a system level object is given, the utility functions for individual agents are designed to convert a multi-agent system into a potential game. First, for fixed…

Optimization and Control · Mathematics 2016-08-02 Ting Liu , Jinhuan Wang , Daizhan Cheng

Transmitters of a multiple access channel are assumed to freely choose their power control strategy in order to be energy-efficient. We show that in a stochastic game framework, we can develop energy-efficient distributed control strategies…

Computer Science and Game Theory · Computer Science 2011-07-25 François Mériaux , Maël Le Treust , Samson Lasaulce , Michel Kieffer

Traffic scenarios are inherently interactive. Multiple decision-makers predict the actions of others and choose strategies that maximize their rewards. We view these interactions from the perspective of game theory which introduces various…

Machine Learning · Computer Science 2020-04-28 Christian Muench , Frans A. Oliehoek , Dariu M. Gavrila

We study the class of reach-avoid dynamic games in which multiple agents interact noncooperatively, and each wishes to satisfy a distinct target criterion while avoiding a failure criterion. Reach-avoid games are commonly used to express…

Systems and Control · Electrical Eng. & Systems 2022-03-03 Dennis R. Anthony , Duy P. Nguyen , David Fridovich-Keil , Jaime F. Fisac

This paper investigates a pattern formation control problem for a multi-agent system modeled with given interaction topology, in which $m$ of the $n$ agents are chosen as leaders and consequently a control signal is added to each of the…

Systems and Control · Electrical Eng. & Systems 2025-05-05 Tianhao Li , Yibei Li , Zhixin Liu , Xiaoming Hu

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

Physics and Society · Physics 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

Consider the scenario where multiple agents have to move in an optimal way through a network, each one towards their ending position while avoiding collisions. By optimal, we mean as fast as possible, which is evaluated by a measure known…

Computational Complexity · Computer Science 2025-06-02 Foivos Fioravantes , Dušan Knop , Jan Matyáš Křišťan , Nikolaos Melissinos , Michal Opler

For the task of moving a set of indistinguishable agents on a connected graph with unit edge distance to an arbitrary set of goal vertices, free of collisions, we propose a fast distance optimal control algorithm that guides the agents into…

Systems and Control · Computer Science 2015-03-20 Jingjin Yu , Steven M. LaValle