Related papers: Panonut360: A Head and Eye Tracking Dataset for Pa…
The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are…
To date, the widely adopted way to perform fixation collection in panoptic video is based on a head-mounted display (HMD), where users' fixations are collected while wearing an HMD to explore the given panoptic scene freely. However, this…
We present GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking (ET) dataset collected at 250 Hz with an ET-enabled virtual-reality (VR) headset. GazeBaseVR comprises 5,020 binocular recordings from a diverse population of 407…
Human visual attention on three-dimensional objects emerges from the interplay between bottom-up geometric processing and top-down semantic recognition. Existing 3D saliency methods rely on hand-crafted geometric features or learning-based…
We introduce ViDaS, a two-stream, fully convolutional Video, Depth-Aware Saliency network to address the problem of attention modeling ``in-the-wild", via saliency prediction in videos. Contrary to existing visual saliency approaches using…
We introduce the Visual Experience Dataset (VEDB), a compilation of over 240 hours of egocentric video combined with gaze- and head-tracking data that offers an unprecedented view of the visual world as experienced by human observers. The…
In this work, we present a novel dataset consisting of eye movements and verbal descriptions recorded synchronously over images. Using this data, we study the differences in human attention during free-viewing and image captioning tasks. We…
Systems based on bag-of-words models from image features collected at maxima of sparse interest point operators have been used successfully for both computer visual object and action recognition tasks. While the sparse, interest-point based…
Video segmentation for the human head and shoulders is essential in creating elegant media for videoconferencing and virtual reality applications. The main challenge is to process high-quality background subtraction in a real-time manner…
Gaze prediction plays a critical role in Virtual Reality (VR) applications by reducing sensor-induced latency and enabling computationally demanding techniques such as foveated rendering, which rely on anticipating user attention. However,…
Map representations learned by expert demonstrations have shown promising research value. However, the field of visual navigation still faces challenges due to the lack of real-world human-navigation datasets that can support efficient,…
This paper presents the myEye2Wheeler dataset, a unique resource of real-world gaze behaviour of two-wheeler drivers navigating complex Indian traffic. Most datasets are from four-wheeler drivers on well-planned roads and homogeneous…
A guiding robot aims to effectively bring people to and from specific places within environments that are possibly unknown to them. During this operation the robot should be able to detect and track the accompanied person, trying never to…
This paper proposes a deep learning model to efficiently detect salient regions in videos. It addresses two important issues: (1) deep video saliency model training with the absence of sufficiently large and pixel-wise annotated video data,…
Computational modeling of visual saliency has become an important research problem in recent years, with applications in video quality estimation, video compression, object tracking, retargeting, summarization, and so on. While most visual…
People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…
Predicting attention is a popular topic at the intersection of human and computer vision. However, even though most of the available video saliency data sets and models claim to target human observers' fixations, they fail to differentiate…
3D Gaussian Splatting (3DGS) is an emerging media representation that reconstructs real-world 3D scenes in high fidelity, enabling 6-degrees-of-freedom (6-DoF) navigation in virtual reality (VR). However, developing and evaluating…
We address the problem of detecting attention targets in video. Our goal is to identify where each person in each frame of a video is looking, and correctly handle the case where the gaze target is out-of-frame. Our novel architecture…
The understanding of where humans look in a scene is a problem of great interest in visual perception and computer vision. When eye-tracking devices are not a viable option, models of human attention can be used to predict fixations. In…