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Related papers: Benchmarks and Challenges in Pose Estimation for E…

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Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what''…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Yuhang Yang , Wei Zhai , Chengfeng Wang , Chengjun Yu , Yang Cao , Zheng-Jun Zha

We introduce the task of Reconstructing Objects along Hand Interaction Timelines (ROHIT). We first define the Hand Interaction Timeline (HIT) from a rigid object's perspective. In a HIT, an object is first static relative to the scene, then…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Zhifan Zhu , Siddhant Bansal , Shashank Tripathi , Dima Damen

Humans intuitively understand that inanimate objects do not move by themselves, but that state changes are typically caused by human manipulation (e.g., the opening of a book). This is not yet the case for machines. In part this is because…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Zicong Fan , Omid Taheri , Dimitrios Tzionas , Muhammed Kocabas , Manuel Kaufmann , Michael J. Black , Otmar Hilliges

Egocentric 3D human pose estimation using a single fisheye camera has become popular recently as it allows capturing a wide range of daily activities in unconstrained environments, which is difficult for traditional outside-in motion…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Jian Wang , Lingjie Liu , Weipeng Xu , Kripasindhu Sarkar , Christian Theobalt

Reconstructing compositional 3D representations of scenes, where each object is represented with its own 3D model, is a highly desirable capability in robotics and augmented reality. However, most existing methods rely heavily on strong…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Vincent van der Brugge , Marc Pollefeys , Joshua B. Tenenbaum , Ayush Tewari , Krishna Murthy Jatavallabhula

Egocentric video-language pretraining is a crucial step in advancing the understanding of hand-object interactions in first-person scenarios. Despite successes on existing testbeds, we find that current EgoVLMs can be easily misled by…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Boshen Xu , Ziheng Wang , Yang Du , Zhinan Song , Sipeng Zheng , Qin Jin

To serve as a scalable data source for embodied AI, world models should act as true simulators that infer interaction dynamics strictly from user actions, rather than mere conditional video generators relying on privileged future object…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Dayou Li , Lulin Liu , Bangya Liu , Shijie Zhou , Jiu Feng , Ziqi Lu , Minghui Zheng , Chenyu You , Zhiwen Fan

While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to model real-world objects (e.g., cloth, stuffed animals) that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Jihyun Lee , Changmin Lee , Donghwan Kim , Tae-Kyun Kim

3D hand pose estimation from images has seen considerable interest from the literature, with new methods improving overall 3D accuracy. One current challenge is to address hand-to-hand interaction where self-occlusions and finger…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Maksym Ivashechkin , Oscar Mendez , Richard Bowden

Egocentric video provides a unique view into human perception and interaction, with growing relevance for augmented reality, robotics, and assistive technologies. However, rapid camera motion and complex scene dynamics pose major challenges…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Jan Warchocki , Xi Wang , Jonas Kulhanek , Jan van Gemert

Egocentric vision captures the scene from the point of view of the camera wearer, while exocentric vision captures the overall scene context. Jointly modeling ego and exo views is crucial to developing next-generation AI agents. The…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Anirudh Thatipelli , Shao-Yuan Lo , Amit K. Roy-Chowdhury

Encouraged by the success of contrastive learning on image classification tasks, we propose a new self-supervised method for the structured regression task of 3D hand pose estimation. Contrastive learning makes use of unlabeled data for the…

Computer Vision and Pattern Recognition · Computer Science 2022-08-04 Adrian Spurr , Aneesh Dahiya , Xi Wang , Xucong Zhang , Otmar Hilliges

A large number of works in egocentric vision have concentrated on action and object recognition. Detection and segmentation of hands in first-person videos, however, has less been explored. For many applications in this domain, it is…

Computer Vision and Pattern Recognition · Computer Science 2018-03-30 Aisha Urooj Khan , Ali Borji

Unlike traditional robotic hands, underactuated compliant hands are challenging to model due to inherent uncertainties. Consequently, pose estimation of a grasped object is usually performed based on visual perception. However, visual…

Robotics · Computer Science 2024-01-18 Osher Azulay , Inbar Ben-David , Avishai Sintov

Our work aims to reconstruct a 3D object that is held and rotated by a hand in front of a static RGB camera. Previous methods that use implicit neural representations to recover the geometry of a generic hand-held object from multi-view…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Shijian Jiang , Qi Ye , Rengan Xie , Yuchi Huo , Xiang Li , Yang Zhou , Jiming Chen

This report presents our team's 'PCIE_EgoHandPose' solution for the EgoExo4D Hand Pose Challenge at CVPR2024. The main goal of the challenge is to accurately estimate hand poses, which involve 21 3D joints, using an RGB egocentric video…

Computer Vision and Pattern Recognition · Computer Science 2024-06-19 Feng Chen , Ling Ding , Kanokphan Lertniphonphan , Jian Li , Kaer Huang , Zhepeng Wang

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

Human-Computer Interaction · Computer Science 2016-09-15 Alejandro Betancourt , Pietro Morerio , Emilia Barakova , Lucio Marcenaro , Matthias Rauterberg , Carlo Regazzoni

Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Alakh Aggarwal , Ningna Wang , Xiaohu Guo

In this report, we present our approach to the EPIC-KITCHENS VISOR Hand Object Segmentation Challenge, which focuses on the estimation of the relation between the hands and the objects given a single frame as input. The EPIC-KITCHENS VISOR…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Fen Fang , Yi Cheng , Ying Sun , Qianli Xu

Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing…

Computer Vision and Pattern Recognition · Computer Science 2021-07-29 Ivan Rodin , Antonino Furnari , Dimitrios Mavroedis , Giovanni Maria Farinella