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Related papers: Gaze-guided Hand-Object Interaction Synthesis: Dat…

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One of the most fundamental and information-laden actions humans do is to look at objects. However, a survey of current works reveals that existing gaze-related datasets annotate only the pixel being looked at, and not the boundaries of a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Henri Tomas , Marcus Reyes , Raimarc Dionido , Mark Ty , Jonric Mirando , Joel Casimiro , Rowel Atienza , Richard Guinto

Large-scale text-to-image (T2I) diffusion models have showcased incredible capabilities in generating coherent images based on textual descriptions, enabling vast applications in content generation. While recent advancements have introduced…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Jiun Tian Hoe , Xudong Jiang , Chee Seng Chan , Yap-Peng Tan , Weipeng Hu

Spatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Xiaoyang Liu , Boran Wen , Xinpeng Liu , Zizheng Zhou , Hongwei Fan , Cewu Lu , Lizhuang Ma , Yulong Chen , Yong-Lu Li

We introduce PersonaHOI, a training- and tuning-free framework that fuses a general StableDiffusion model with a personalized face diffusion (PFD) model to generate identity-consistent human-object interaction (HOI) images. While existing…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Xinting Hu , Haoran Wang , Jan Eric Lenssen , Bernt Schiele

Real-world scenes often feature multiple humans interacting with multiple objects in ways that are causal, goal-oriented, or cooperative. Yet existing 3D human-object interaction (HOI) benchmarks consider only a fraction of these complex…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Kaen Kogashi , Anoop Cherian , Meng-Yu Jennifer Kuo

Most RGB-based hand-object reconstruction methods rely on object templates, while template-free methods typically assume full object visibility. This assumption often breaks in real-world settings, where fixed camera viewpoints and static…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Shibo Wang , Haonan He , Maria Parelli , Christoph Gebhardt , Zicong Fan , Jie Song

Generating realistic 3D human-object interactions (HOIs) remains a challenging task due to the difficulty of modeling detailed interaction dynamics. Existing methods treat human and object motions independently, resulting in physically…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Lin Wu , Zhixiang Chen , Jianglin Lan

Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An…

Robotics · Computer Science 2026-02-17 Huajian Zeng , Lingyun Chen , Jiaqi Yang , Yuantai Zhang , Fan Shi , Peidong Liu , Xingxing Zuo

3D hand-object pose estimation is the key to the success of many computer vision applications. The main focus of this task is to effectively model the interaction between the hand and an object. To this end, existing works either rely on…

Computer Vision and Pattern Recognition · Computer Science 2023-01-09 Rong Wang , Wei Mao , Hongdong Li

Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical…

Graphics · Computer Science 2026-04-10 Weiquan Wang , Jun Xiao , Yi Yang , Yueting Zhuang , Long Chen

Modeling 4D human-object interaction (HOI) is a compelling challenge in computer vision and an essential technology powering virtual and mixed-reality applications. While existing works have achieved promising results on specific HOI…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Mengfei Zhang , Jinlu Zhang , Zhigang Tu

We introduce GazeD, a new 3D gaze estimation method that jointly provides 3D gaze and human pose from a single RGB image. Leveraging the ability of diffusion models to deal with uncertainty, it generates multiple plausible 3D gaze and pose…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Riccardo Catalini , Davide Di Nucci , Guido Borghi , Davide Davoli , Lorenzo Garattoni , Gianpiero Francesca , Yuki Kawana , Roberto Vezzani

We introduce D3D-HOI: a dataset of monocular videos with ground truth annotations of 3D object pose, shape and part motion during human-object interactions. Our dataset consists of several common articulated objects captured from diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Xiang Xu , Hanbyul Joo , Greg Mori , Manolis Savva

Effectively modeling the interaction between human hands and objects is challenging due to the complex physical constraints and the requirement for high generation efficiency in applications. Prior approaches often employ computationally…

Robotics · Computer Science 2024-11-25 Xiaofei Wu , Tao Liu , Caoji Li , Yuexin Ma , Yujiao Shi , Xuming He

Human Object Interaction (HOI) detection is a challenging task that requires to distinguish the interaction between a human-object pair. Attention based relation parsing is a popular and effective strategy utilized in HOI. However, current…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Jingjia Huang , Baixiang Yang

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

Human-Computer Interaction · Computer Science 2018-03-14 Vijay Rajanna , Tracy Hammond

3D human-object interaction (HOI) anticipation aims to predict the future motion of humans and their manipulated objects, conditioned on the historical context. Generally, the articulated humans and rigid objects exhibit different motion…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Xiaotong Lin , Tianming Liang , Jian-Fang Hu , Kun-Yu Lin , Yulei Kang , Chunwei Tian , Jianhuang Lai , Wei-Shi Zheng

Estimating the 3D poses of hands and objects from a single RGB image is a fundamental yet challenging problem, with broad applications in augmented reality and human-computer interaction. Existing methods largely rely on visual cues alone,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Jun Zhou , Chi Xu , Kaifeng Tang , Yuting Ge , Tingrui Guo , Li Cheng

In this work, we are dedicated to a new task, i.e., hand-object interaction image generation, which aims to conditionally generate the hand-object image under the given hand, object and their interaction status. This task is challenging and…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Hezhen Hu , Weilun Wang , Wengang Zhou , Houqiang Li

Text-driven Human-Object Interaction (Text-to-HOI) generation is an emerging field with applications in animation, video games, virtual reality, and robotics. A key challenge in HOI generation is maintaining interaction consistency in long…

Graphics · Computer Science 2025-03-24 Zichen Geng , Zeeshan Hayder , Wei Liu , Ajmal Saeed Mian
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