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Large Language Models (LLMs) have been widely utilized to perform complex robotic tasks. However, handling external disturbances during tasks is still an open challenge. This paper proposes a novel method to achieve robotic adaptive tasks…
While previous approaches to 3D human motion generation have achieved notable success, they often rely on extensive training and are limited to specific tasks. To address these challenges, we introduce Motion-Agent, an efficient…
Most recent research about automatic music transcription (AMT) uses convolutional neural networks and recurrent neural networks to model the mapping from music signals to symbolic notation. Based on a high-resolution piano transcription…
This paper introduces an advanced methodology for machine translation (MT) corpus generation, integrating semi-automated, human-in-the-loop post-editing with large language models (LLMs) to enhance efficiency and translation quality.…
Robots applied in therapeutic scenarios, for instance in the therapy of individuals with Autism Spectrum Disorder, are sometimes used for imitation learning activities in which a person needs to repeat motions by the robot. To simplify the…
We present a learning-based approach with pose perceptual loss for automatic music video generation. Our method can produce a realistic dance video that conforms to the beats and rhymes of almost any given music. To achieve this, we firstly…
Large language models (LLMs) can be used as accessible and intelligent chatbots by constructing natural language queries and directly inputting the prompt into the large language model. However, different prompt' constructions often lead to…
Consistency is a key requirement of high-quality translation. It is especially important to adhere to pre-approved terminology and adapt to corrected translations in domain-specific projects. Machine translation (MT) has achieved…
Mood recognition is an important problem in music informatics and has key applications in music discovery and recommendation. These applications have become even more relevant with the rise of music streaming. Our work investigates the…
Dancing with music is always an essential human art form to express emotion. Due to the high temporal-spacial complexity, long-term 3D realist dance generation synchronized with music is challenging. Existing methods suffer from the…
In simultaneous machine translation, the objective is to determine when to produce a partial translation given a continuous stream of source words, with a trade-off between latency and quality. We propose a neural machine translation (NMT)…
Music structure analysis (MSA) methods traditionally search for musically meaningful patterns in audio: homogeneity, repetition, novelty, and segment-length regularity. Hand-crafted audio features such as MFCCs or chromagrams are often used…
Pre-trained language models have achieved impressive results in various music understanding and generation tasks. However, existing pre-training methods for symbolic melody generation struggle to capture multi-scale, multi-dimensional…
Neural Machine translation is a challenging task due to the inherent complex nature and the fluidity that natural languages bring. Nonetheless, in recent years, it has achieved state-of-the-art performance in several language pairs.…
Group dance generation from music has broad applications in film, gaming, and animation production. However, it requires synchronizing multiple dancers while maintaining spatial coordination. As the number of dancers and sequence length…
Multilingual automatic lyrics transcription (ALT) is a challenging task due to the limited availability of labelled data and the challenges introduced by singing, compared to multilingual automatic speech recognition. Although some…
We present a survey on multilingual neural machine translation (MNMT), which has gained a lot of traction in the recent years. MNMT has been useful in improving translation quality as a result of translation knowledge transfer (transfer…
Simultaneous machine translation (SiMT) generates translation while reading the whole source sentence. However, existing SiMT models are typically trained using the same reference disregarding the varying amounts of available source…
Dance Dance Revolution (DDR) is a popular rhythm-based video game. Players perform steps on a dance platform in synchronization with music as directed by on-screen step charts. While many step charts are available in standardized packs,…
The Dancing problem requires a swarm of $n$ autonomous mobile robots to form a sequence of patterns, aka perform a choreography. Existing work has proven that some crucial restrictions on choreographies and initial configurations (e.g., on…