Related papers: TexTile: A Differentiable Metric for Texture Tilea…
Generating high-quality textures for 3D scenes is crucial for applications in interior design, gaming, and augmented/virtual reality (AR/VR). Although recent advancements in 3D generative models have enhanced content creation, significant…
In the literature, several studies have shown that state-of-the-art image similarity metrics are not perceptual metrics; moreover, they have difficulty evaluating images, especially when texture distortion is also present. In this work, we…
To recognize textures many methods have been developed along the years. However, texture datasets may be hard to be classified due to artefacts such as a variety of scale, illumination and noise. This paper proposes the application of…
The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures…
Texture is intuitively defined as a repeated arrangement of a basic pattern or object in an image. There is no mathematical definition of a texture though. The human visual system is able to identify and segment different textures in a…
In this work, we present a non-parametric texture synthesis algorithm capable of producing plausible images without copying large tiles of the exemplar. We focus on a simple synthesis algorithm, where we explore two patch match heuristics;…
Repetitive patterns are ubiquitous in natural and human-made objects, and can be created with a variety of tools and methods. Manual authoring provides unmatched degree of freedom and control, but can require significant artistic expertise…
The ability to produce convincing textural details is essential for the fidelity of synthesized person images. However, existing methods typically follow a ``warping-based'' strategy that propagates appearance features through the same…
This paper proposes a fully-automatic, text-guided generative method for producing perfectly-repeating, periodic, tile-able 2D imagery, such as the one seen on floors, mosaics, ceramics, and the work of M.C. Escher. In contrast to square…
Human visual brain use three main component such as color, texture and shape to detect or identify environment and objects. Hence, texture analysis has been paid much attention by scientific researchers in last two decades. Texture features…
Texture is an important visual attribute used to describe images. There are many methods available for texture analysis. However, they do not capture the details richness of the image surface. In this paper, we propose a new method to…
Numerous methods have been proposed to transform color and grayscale images to their single bit-per-pixel binary counterparts. Commonly, the goal is to enhance specific attributes of the original image to make it more amenable for analysis.…
Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt…
In this paper, we propose a new texture analysis method using the deterministic partially self-avoiding walk performed on maps modified with thresholds. In this method, two pixels of the map are neighbors if the Euclidean distance between…
In this paper, we conduct a study on the state-of-the-art methods for text-to-image synthesis and propose a framework to evaluate these methods. We consider syntheses where an image contains a single or multiple objects. Our study outlines…
Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from…
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D…
The crystallographic texture is a key organization feature of many technical and biological materials. In these materials, especially hierarchically structured ones, the preferential alignment of the nano constituents is heavily influencing…
Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated…
Recent progresses on deep discriminative and generative modeling have shown promising results on texture synthesis. However, existing feed-forward based methods trade off generality for efficiency, which suffer from many issues, such as…