Related papers: HOIDiffusion: Generating Realistic 3D Hand-Object …
Prevalent human-object interaction (HOI) detection approaches typically leverage large-scale visual-linguistic models to help recognize events involving humans and objects. Though promising, models trained via contrastive learning on…
Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…
3D human-object interaction (HOI) anticipation aims to predict the future motion of humans and their manipulated objects, conditioned on the historical context. Generally, the articulated humans and rigid objects exhibit different motion…
Existing hands datasets are largely short-range and the interaction is weak due to the self-occlusion and self-similarity of hands, which can not yet fit the need for interacting hands motion generation. To rescue the data scarcity, we…
We propose CG-HOI, the first method to address the task of generating dynamic 3D human-object interactions (HOIs) from text. We model the motion of both human and object in an interdependent fashion, as semantically rich human motion rarely…
Diffusion-based image generators can now produce high-quality and diverse samples, but their success has yet to fully translate to 3D generation: existing diffusion methods can either generate low-resolution but 3D consistent outputs, or…
Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects…
Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of…
Modeling how humans interact with objects is crucial for AI to effectively assist or mimic human behaviors. Existing studies for learning such ability primarily focus on static human-object interaction (HOI) patterns, such as contact and…
Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics…
Understanding how humans would behave during hand-object interaction is vital for applications in service robot manipulation and extended reality. To achieve this, some recent works have been proposed to simultaneously forecast hand…
The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it…
Controllable affordance Hand-Object Interaction (HOI) generation has become an increasingly important area of research in computer vision. In HOI generation, the hand grasp generation is a crucial step for effectively controlling the…
Mixed reality applications require tracking the user's full-body motion to enable an immersive experience. However, typical head-mounted devices can only track head and hand movements, leading to a limited reconstruction of full-body motion…
Recent years have seen significant progress in human image generation, particularly with the advancements in diffusion models. However, existing diffusion methods encounter challenges when producing consistent hand anatomy and the generated…
Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various…
Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently…
We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…
Due to the significant advances in large-scale text-to-image generation by diffusion model (DM), controllable human image generation has been attracting much attention recently. Existing works, such as Controlnet [36], T2I-adapter [20] and…
We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook:…