Related papers: QEAN: Quaternion-Enhanced Attention Network for Vi…
The echo state network (ESN) is a powerful and efficient tool for displaying dynamic data. However, many existing ESNs have limitations for properly modeling high-dimensional data. The most important limitation of these networks is the high…
This paper presents VQ-SGen, a novel algorithm for high-quality creative sketch generation. Recent approaches have framed the task as pixel-based generation either as a whole or part-by-part, neglecting the intrinsic and contextual…
Automatically generating natural, diverse and rhythmic human dance movements driven by music is vital for virtual reality and film industries. However, generating dance that naturally follows music remains a challenge, as existing methods…
The quantized neural network (QNN) is an efficient approach for network compression and can be widely used in the implementation of FPGAs. This paper proposes a novel learning framework for n-bit QNNs, whose weights are constrained to the…
We present DuetGen, a novel framework for generating interactive two-person dances from music. The key challenge of this task lies in the inherent complexities of two-person dance interactions, where the partners need to synchronize both…
With the rise of online dance-video platforms and rapid advances in AI-generated content (AIGC), music-driven dance generation has emerged as a compelling research direction. Despite substantial progress in related domains such as…
We present Sequential Attend, Infer, Repeat (SQAIR), an interpretable deep generative model for videos of moving objects. It can reliably discover and track objects throughout the sequence of frames, and can also generate future frames…
While deep learning has obtained state-of-the-art results in many applications, the adaptation of neural network architectures to incorporate new output features remains a challenge, as neural networks are commonly trained to produce a…
Music-to-dance translation is a brand-new and powerful feature in recent role-playing games. Players can now let their characters dance along with specified music clips and even generate fan-made dance videos. Previous works of this topic…
Neural networks that are equivariant to rotations, translations, reflections, and permutations on n-dimensional geometric space have shown promise in physical modeling for tasks such as accurately but inexpensively modeling complex…
The task of music-driven dance generation involves creating coherent dance movements that correspond to the given music. While existing methods can produce physically plausible dances, they often struggle to generalize to out-of-set data.…
Close your eyes and listen to music, one can easily imagine an actor dancing rhythmically along with the music. These dance movements are usually made up of dance movements you have seen before. In this paper, we propose to reproduce such…
Quaternion neural networks are parameter-efficient and model multidimensional dependencies by representing four related features as a single entity. However, existing quaternion self-attention computes component-wise scores and applies…
In this paper, we propose a deformable convolution-based generative adversarial network (DCNGAN) for perceptual quality enhancement of compressed videos. DCNGAN is also adaptive to the quantization parameters (QPs). Compared with optical…
As a unique and promising biometric, video-based gait recognition has broad applications. The key step of this methodology is to learn the walking pattern of individuals, which, however, often suffers challenges to extract the behavioral…
Despite the innovations in deep learning and generative AI, creating long term structure as well as the layers of repeated structure common in musical works remains an open challenge in music generation. We propose an attention layer that…
Learning light-weight yet expressive deep networks in both image synthesis and image recognition remains a challenging problem. Inspired by a more recent observation that it is the data-specificity that makes the multi-head self-attention…
Generating realistic reactive motions, in which one person reacts to the fixed motions of others, is challenging due to strict interaction constraints and a limited feasible solution space. This paper focuses on a typical scenario: duet…
Many existing quantum supervised learning (SL) schemes consider data given a priori in a classical description. With only noisy intermediate-scale quantum (NISQ) devices available in the near future, their quantum speedup awaits the…
Images captured in real-world applications in remote sensing, image or video retrieval, and outdoor surveillance suffer degraded quality introduced by poor weather conditions. Conditions such as rain and mist, introduce artifacts that make…