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Designing hierarchical reinforcement learning algorithms that exhibit safe behaviour is not only vital for practical applications but also, facilitates a better understanding of an agent's decisions. We tackle this problem in the options…

Artificial Intelligence · Computer Science 2021-07-01 Arushi Jain , Khimya Khetarpal , Doina Precup

Cyber-security is an important societal concern. Cyber-attacks have increased in numbers as well as in the extent of damage caused in every attack. Large organizations operate a Cyber Security Operation Center (CSOC), which form the first…

Cryptography and Security · Computer Science 2018-10-16 Ankit Shah , Arunesh Sinha , Rajesh Ganesan , Sushil Jajodia , Hasan Cam

In Education, is constant the searching of techniques to strengthen and extend the educational strategies in order to achieve that students get knowledge received in classroom, training personal courses and workshops. Serious games are part…

Physics Education · Physics 2019-09-26 Luis Ortegano , Esmitt Ramirez

Based on classical contagion models we introduce an artificial cyber lab: the digital twin of a complex cyber system in which possible cyber resilience measures may be implemented and tested. Using the lab, in numerical case studies, we…

Cryptography and Security · Computer Science 2023-09-08 Kerstin Awiszus , Yannick Bell , Jan Lüttringhaus , Gregor Svindland , Alexander Voß , Stefan Weber

To keep up with the growing number of cyber-attacks and associated threats, there is an ever-increasing demand for cybersecurity professionals and new methods and technologies. Training new cybersecurity professionals is a challenging task…

Cryptography and Security · Computer Science 2024-04-19 Kamil Malinka , Anton Firc , Pavel Loutocký , Jakub Vostoupal , Andrej Krištofík , František Kasl

Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced…

Human-Computer Interaction · Computer Science 2020-08-31 Radek Ošlejšek , Vít Rusňák , Karolína Burská , Valdemar Švábenský , Jan Vykopal

In this paper, we introduce a generalization of the standard Stackelberg Games (SGs) framework: Calibrated Stackelberg Games (CSGs). In CSGs, a principal repeatedly interacts with an agent who (contrary to standard SGs) does not have direct…

Computer Science and Game Theory · Computer Science 2023-06-07 Nika Haghtalab , Chara Podimata , Kunhe Yang

This paper studies a strategic security problem in networked control systems under stealthy false data injection attacks. The security problem is modeled as a bilateral cognitive security game between a defender and an adversary, each…

Systems and Control · Electrical Eng. & Systems 2025-05-05 Anh Tung Nguyen , Quanyan Zhu , André Teixeira

This study examines vulnerabilities in transformer-based automated short-answer grading systems used in medical education, with a focus on how these systems can be manipulated through adversarial gaming strategies. Our research identifies…

Computation and Language · Computer Science 2025-05-02 Sahar Yarmohammadtoosky , Yiyun Zhou , Victoria Yaneva , Peter Baldwin , Saed Rezayi , Brian Clauser , Polina Harikeo

Capture the Flag challenges are a popular form of cybersecurity education, where students solve hands-on tasks in an informal, game-like setting. The tasks feature diverse assignments, such as exploiting websites, cracking passwords, and…

Cryptography and Security · Computer Science 2021-01-06 Valdemar Švábenský , Pavel Čeleda , Jan Vykopal , Silvia Brišáková

Every day around the world, various organizations are exposed to more than a hundred attacks, most of which are success-fully repelled by information security specialists. However, attacks are also carried out that some information systems…

Cryptography and Security · Computer Science 2021-12-21 A. K. Novokhrestov , A. A. Konev , A. S. Kovalenko , N. I. Sermavkin

Despite significant popularity, the bug bounty process has remained broadly unchanged since its inception, with limited implementation of gamification aspects. Existing literature recognises that current methods generate intensive resource…

Cryptography and Security · Computer Science 2020-09-23 Jamie O'Hare , Lynsay A. Shepherd

We study automated security response for an IT infrastructure and formulate the interaction between an attacker and a defender as a partially observed, non-stationary game. We relax the standard assumption that the game model is correctly…

Computer Science and Game Theory · Computer Science 2025-04-21 Kim Hammar , Tao Li , Rolf Stadler , Quanyan Zhu

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…

Computer Science and Game Theory · Computer Science 2010-09-14 Kyle B Dempsey , G. Tanner Jackson , Justin F. Brunelle , Michael Rowe , Danielle S. McNamara

Cyberspace is an ever-evolving battleground involving adversaries seeking to circumvent existing safeguards and defenders aiming to stay one step ahead by predicting and mitigating the next threat. Existing mitigation strategies have…

Cyber-warfare has become the norm in current ongoing military conflicts. Over the past decade, numerous examples have shown the extent to which nation-states become vulnerable if they do not focus on building their cyber capacities. Adding…

Computer Science and Game Theory · Computer Science 2024-10-10 Gergely Benkő , Gergely Biczók

Recent applications of Stackelberg Security Games (SSG), from wildlife crime to urban crime, have employed machine learning tools to learn and predict adversary behavior using available data about defender-adversary interactions. Given…

Artificial Intelligence · Computer Science 2015-11-23 Arunesh Sinha , Debarun Kar , Milind Tambe

XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, spatial reasoning and risk taking before and after subjects participate in controlled game…

Computers and Society · Computer Science 2017-07-05 Sergio Alloza , Flavio Escribano , Sergi Delgado , Ciprian Corneanu , Sergio Escalera

Retrieval-Augmented Generation (RAG) systems augment large language models with external knowledge, yet introduce a critical security vulnerability: RAG Knowledge Base Leakage, wherein adversarial prompts can induce the model to divulge…

Cryptography and Security · Computer Science 2026-04-14 Yuanbo Xie , Yingjie Zhang , Yulin Li , Shouyou Song , Xiaokun Chen , Zhihan Liu , Liya Su , Tingwen Liu

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

Human-Computer Interaction · Computer Science 2017-08-22 Anna Iurchenko