Related papers: Approximating Small Sparse Cuts
The All-Pairs Shortest Paths (APSP) is a foundational problem in theoretical computer science. Approximating APSP in undirected unweighted graphs has been studied for many years, beginning with the work of Dor, Halperin and Zwick…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
We extend the concept of polynomial time approximation algorithms to apply to problems for hierarchically specified graphs, many of which are PSPACE-complete. Assuming P != PSPACE, the existence or nonexistence of such efficient…
The procedure of Least Square-Errors curve fitting is extensively used in many computer applications for fitting a polynomial curve of a given degree to approximate a set of data. Although various methodologies exist to carry out curve…
We give a simple deterministic $O(\log K / \log\log K)$ approximation algorithm for the Min-Max Selecting Items problem, where $K$ is the number of scenarios. While our main goal is simplicity, this result also improves over the previous…
Given a graph, the sparsest cut problem asks for a subset of vertices whose edge expansion (the normalized cut given by the subset) is minimized. In this paper, we study a generalization of this problem seeking for $ k $ disjoint subsets of…
We establish a polynomial-time approximation algorithm for partition functions of quantum spin models at high temperature. Our algorithm is based on the quantum cluster expansion of Neto\v{c}n\'y and Redig and the cluster expansion approach…
Graph partitioning schedules parallel calculations like sparse matrix-vector multiply (SpMV). We consider contiguous partitions, where the $m$ rows (or columns) of a sparse matrix with $N$ nonzeros are split into $K$ parts without…
We consider adaptive approximations of the parameter-to-solution map for elliptic operator equations depending on a large or infinite number of parameters, comparing approximation strategies of different degrees of nonlinearity: sparse…
In this paper we consider graph algorithms in models of computation where the space usage (random accessible storage, in addition to the read only input) is sublinear in the number of edges $m$ and the access to input data is constrained.…
Dasgupta recently introduced a cost function for the hierarchical clustering of a set of points given pairwise similarities between them. He showed that this function is NP-hard to optimize, but a top-down recursive partitioning heuristic…
Two kinds of approximation algorithms exist for the k-BALANCED PARTITIONING problem: those that are fast but compute unsatisfying approximation ratios, and those that guarantee high quality ratios but are slow. In this paper we prove that…
The family of $(k, \ell)$-sparse graphs, introduced by Lorea, plays a central role in combinatorial optimization and has a wide range of applications, particularly in rigidity theory. A key algorithmic challenge is to compute a…
We design new algorithms for approximating 2CSPs on graphs with bounded threshold rank, that is, whose normalized adjacency matrix has few eigenvalues larger than $\varepsilon$, smaller than $-\varepsilon$, or both. Unlike on worst-case…
A long series of recent results and breakthroughs have led to faster and better distributed approximation algorithms for single source shortest paths (SSSP) and related problems in the CONGEST model. The runtime of all these algorithms,…
As two fundamental problems, graph cuts and graph matching have been investigated over decades, resulting in vast literature in these two topics respectively. However the way of jointly applying and solving graph cuts and matching receives…
We study approximations of the partition function of dense graphical models. Partition functions of graphical models play a fundamental role is statistical physics, in statistics and in machine learning. Two of the main methods for…
We study the minimum \emph{Monitoring Edge Geodetic Set} (\megset) problem introduced in [Foucaud et al., CALDAM'23]: given a graph $G$, we say that an edge is monitored by a pair $u,v$ of vertices if \emph{all} shortest paths between $u$…
We initiate the study of approximation algorithms and computational barriers for constructing sparse $\alpha$-navigable graphs [IX23, DGM+24], a core primitive underlying recent advances in graph-based nearest neighbor search. Given an…
Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-known that computing an exact pure Nash equilibrium in these games is PLS-hard, so research has focused on computing approximate equilibria. We…