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Related papers: STMPL: Human Soft-Tissue Simulation

200 papers

In order to study the local interactions between facial soft-tissues and a Silhouette Soft suspension suture, a CE marked medical device designed for the repositioning of soft tissues in the face and the neck, Finite element simulations…

In this paper, we present a 2D numerical model developed to simulate the dynamics of soft, deformable particles. To accommodate significant particle deformations, the particle surface is represented as a narrow shell composed of mass points…

Computational Physics · Physics 2025-04-01 Yohann Trivino , Vincent Richefeu , Farhang Radjai , Komlanvi Lampoh , Jean-Yves Delenne

Differentiable physics simulation provides an avenue to tackle previously intractable challenges through gradient-based optimization, thereby greatly improving the efficiency of solving robotics-related problems. To apply differentiable…

Robotics · Computer Science 2025-04-08 Min Liu , Gang Yang , Siyuan Luo , Lin Shao

We propose a haptic system that applies forces or skin deformation to the user's arm, rather than at the fingertips, for believable interaction with virtual objects as an alternative to complex thimble devices. Such a haptic system would be…

Robotics · Computer Science 2019-11-21 Mine Sarac , Allison M. Okamura , Massimiliano Di Luca

We propose a novel approach for deformation-aware neural networks that learn the weighting and synthesis of dense volumetric deformation fields. Our method specifically targets the space-time representation of physical surfaces from liquid…

Graphics · Computer Science 2019-02-21 Lukas Prantl , Boris Bonev , Nils Thuerey

Modeling deformable objects - especially continuum materials - in a way that is physically plausible, generalizable, and data-efficient remains challenging across 3D vision, graphics, and robotic manipulation. Many existing methods…

Robotics · Computer Science 2026-01-27 Yunuo Chen , Yafei Hu , Lingfeng Sun , Tushar Kusnur , Laura Herlant , Chenfanfu Jiang

We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem,…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Junbang Liang , Ming C. Lin

Generative AI models provide a wide range of tools capable of performing complex tasks in a fraction of the time it would take a human. Among these, Large Language Models (LLMs) stand out for their ability to generate diverse texts, from…

Computation and Language · Computer Science 2024-10-07 Baldomero R. Árbol , Dan Casas

In minimal invasive surgery, it is important to rebuild and visualize the latest deformed shape of soft-tissue surfaces to mitigate tissue damages. This paper proposes an innovative Simultaneous Localization and Mapping (SLAM) algorithm for…

Computer Vision and Pattern Recognition · Computer Science 2020-03-25 Jingwei Song , Jun Wang , Liang Zhao , Shoudong Huang , Gamini Dissanayake

An accurate, physically-based, and differentiable model of soft robots can unlock downstream applications in optimal control. The Finite Element Method (FEM) is an expressive approach for modeling highly deformable structures such as…

Robotics · Computer Science 2022-03-01 Mathieu Dubied , Mike Michelis , Andrew Spielberg , Robert Katzschmann

Compared to joint position, the accuracy of joint rotation and shape estimation has received relatively little attention in the skinned multi-person linear model (SMPL)-based human mesh reconstruction from multi-view images. The work in…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Sungho Chun , Sungbum Park , Ju Yong Chang

This paper proposes a real-time physically-based method for simulating vehicle deformation. Our system synthesizes vehicle deformation characteristics by considering a low-dimensional coupled vehicle body technique. We simulate the motion…

Robotics · Computer Science 2023-04-12 Ben Kenwright

3D representation and reconstruction of human bodies have been studied for a long time in computer vision. Traditional methods rely mostly on parametric statistical linear models, limiting the space of possible bodies to linear…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Sandro Lombardi , Bangbang Yang , Tianxing Fan , Hujun Bao , Guofeng Zhang , Marc Pollefeys , Zhaopeng Cui

We address the problem of accelerating thin-shell deformable object simulations by dimension reduction. We present a new algorithm to embed a high-dimensional configuration space of deformable objects in a low-dimensional feature space,…

Graphics · Computer Science 2020-03-02 Qingyang Tan , Zherong Pan , Lin Gao , Dinesh Manocha

EMU is an efficient and scalable model to simulate bulk musculoskeletal motion with heterogenous materials. First, EMU requires no model reductions, or geometric coarsening, thereby producing results visually accurate when compared to an…

Graphics · Computer Science 2020-11-20 Vismay Modi , Lawson Fulton , Shinjiro Sueda , Alec Jacobson , David I. W. Levin

Reconstructing an interactive human avatar and the background from a monocular video of a dynamic human scene is highly challenging. In this work we adopt a strategy of point cloud decoupling and joint optimization to achieve the decoupled…

Graphics · Computer Science 2025-06-30 Da Li , Donggang Jia , Markus Hadwiger , Ivan Viola

We present a computational framework for simulating filaments interacting with rigid bodies through contact. Filaments are challenging to simulate due to their codimensionality, i.e., they are one-dimensional structures embedded in…

Robotics · Computer Science 2025-09-18 Wei-Chen Li , Glen Chou

Percutaneous needle insertions are commonly performed for diagnostic and therapeutic purposes as an effective alternative to more invasive surgical procedures. However, the outcome of needle-based approaches relies heavily on the accuracy…

Robotics · Computer Science 2023-12-01 Yanzhou Wang , Lidia Al-Zogbi , Guanyun Liu , Jiawei Liu , Junichi Tokuda , Axel Krieger , Iulian Iordachita

We present a framework for the simulation of rigid and deformable bodies in the presence of contact and friction. Our method is based on a non-smooth Newton iteration that solves the underlying nonlinear complementarity problems (NCPs)…

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley