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Scalable Real-Time Vehicle Deformation for Interactive Environments

Robotics 2023-04-12 v1 Graphics

Abstract

This paper proposes a real-time physically-based method for simulating vehicle deformation. Our system synthesizes vehicle deformation characteristics by considering a low-dimensional coupled vehicle body technique. We simulate the motion and crumbling behavior of vehicles smashing into rigid objects. We explain and demonstrate the combination of a reduced complexity non-linear finite element system that is scalable and computationally efficient. We use an explicit position-based integration scheme to improve simulation speeds, while remaining stable and preserving modeling accuracy. We show our approach using a variety of vehicle deformation test cases which were simulated in real-time.

Keywords

Cite

@article{arxiv.2304.05045,
  title  = {Scalable Real-Time Vehicle Deformation for Interactive Environments},
  author = {Ben Kenwright},
  journal= {arXiv preprint arXiv:2304.05045},
  year   = {2023}
}
R2 v1 2026-06-28T09:59:04.986Z