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Video-to-video synthesis is a challenging problem aiming at learning a translation function between a sequence of semantic maps and a photo-realistic video depicting the characteristics of a driving video. We propose a head-to-head system…
Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and…
Text-to-Video generation, which utilizes the provided text prompt to generate high-quality videos, has drawn increasing attention and achieved great success due to the development of diffusion models recently. Existing methods mainly rely…
Vision-language-action (VLA) reasoning tasks require agents to interpret multimodal instructions, perform long-horizon planning, and act adaptively in dynamic environments. Existing approaches typically train VLA models in an end-to-end…
Aligning multiple modalities in a latent space, such as images and texts, has shown to produce powerful semantic visual representations, fueling tasks like image captioning, text-to-image generation, or image grounding. In the context of…
With the rapid advancement of commercial multi-modal models, image editing has garnered significant attention due to its widespread applicability in daily life. Despite impressive progress, existing image editing systems, particularly…
Text-guided 3D motion editing has seen success in single-person scenarios, but its extension to multi-person settings is less explored due to limited paired data and the complexity of inter-person interactions. We introduce the task of…
Robust perception and dynamics modeling are fundamental to real-world robotic policy learning. Recent methods employ video diffusion models (VDMs) to enhance robotic policies, improving their understanding and modeling of the physical…
Despite significant progress in the field, it is still challenging to create personalized visual representations that align closely with the desires and preferences of individual users. This process requires users to articulate their ideas…
Motion-preserved video editing is crucial for creators, particularly in scenarios that demand flexibility in both the structure and semantics of swapped objects. Despite its potential, this area remains underexplored. Existing…
Generating animations from natural language sentences finds its applications in a a number of domains such as movie script visualization, virtual human animation and, robot motion planning. These sentences can describe different kinds of…
Text-to-image person re-identification (ReID) retrieves pedestrian images according to textual descriptions. Manually annotating textual descriptions is time-consuming, restricting the scale of existing datasets and therefore the…
Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh…
Bilingual text-to-motion generation, which synthesizes 3D human motions from bilingual text inputs, holds immense potential for cross-linguistic applications in gaming, film, and robotics. However, this task faces critical challenges: the…
Multi-person pose estimation from a 2D image is an essential technique for human behavior understanding. In this paper, we propose a human pose refinement network that estimates a refined pose from a tuple of an input image and input pose.…
Instruction guided image editing has advanced substantially with recent generative models, yet it still fails to produce reliable results across many seemingly simple cases. We observe that a large portion of these failures stem not from…
Video editing aims to modify input videos according to user intent. Recently, end-to-end training methods have garnered widespread attention, constructing paired video editing data through video generation or editing models. However,…
We consider the task of estimating 3D human pose and shape from videos. While existing frame-based approaches have made significant progress, these methods are independently applied to each image, thereby often leading to inconsistent…
We propose a real-time 3D human pose estimation and motion analysis method termed RePose for rehabilitation training. It is capable of real-time monitoring and evaluation of patients'motion during rehabilitation, providing immediate…
We introduce EditCLIP, a novel representation-learning approach for image editing. Our method learns a unified representation of edits by jointly encoding an input image and its edited counterpart, effectively capturing their…