Related papers: Say Anything with Any Style
Co-speech gesture generation is to synthesize a gesture sequence that not only looks real but also matches with the input speech audio. Our method generates the movements of a complete upper body, including arms, hands, and the head.…
While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information…
In this paper, we introduce the Variational Autoencoder (VAE) to an end-to-end speech synthesis model, to learn the latent representation of speaking styles in an unsupervised manner. The style representation learned through VAE shows good…
We present a VAE architecture for encoding and generating high dimensional sequential data, such as video or audio. Our deep generative model learns a latent representation of the data which is split into a static and dynamic part, allowing…
Wasserstein autoencoders are effective for text generation. They do not however provide any control over the style and topic of the generated sentences if the dataset has multiple classes and includes different topics. In this work, we…
Automatically writing stylized Chinese characters is an attractive yet challenging task due to its wide applicabilities. In this paper, we propose a novel framework named Style-Aware Variational Auto-Encoder (SA-VAE) to flexibly generate…
Humans can perceive speakers' characteristics (e.g., identity, gender, personality and emotion) by their appearance, which are generally aligned to their voice style. Recently, vision-driven Text-to-speech (TTS) scholars grounded their…
There has been a significant progress in Text-To-Speech (TTS) synthesis technology in recent years, thanks to the advancement in neural generative modeling. However, existing methods on any-speaker adaptive TTS have achieved unsatisfactory…
Retrieving unlabeled videos by textual queries, known as Ad-hoc Video Search (AVS), is a core theme in multimedia data management and retrieval. The success of AVS counts on cross-modal representation learning that encodes both query…
Gaze and head movements play a central role in expressive 3D media, human-agent interaction, and immersive communication. Existing works often model facial components in isolation and lack mechanisms for generating personalized, style-aware…
For realistic talking head generation, creating natural head motion while maintaining accurate lip synchronization is essential. To fulfill this challenging task, we propose DisCoHead, a novel method to disentangle and control head pose and…
Audio to Video generation is an interesting problem that has numerous applications across industry verticals including film making, multi-media, marketing, education and others. High-quality video generation with expressive facial movements…
In recent years, Text-to-Audio Generation has achieved remarkable progress, offering sound creators powerful tools to transform textual inspirations into vivid audio. However, existing models predominantly operate directly in the acoustic…
Recently, an audio-visual speech generative model based on variational autoencoder (VAE) has been proposed, which is combined with a nonnegative matrix factorization (NMF) model for noise variance to perform unsupervised speech enhancement.…
As humans, we are natural any-horizon reasoners, i.e., we can decide whether to iteratively skim long videos or watch short ones in full when necessary for a given task. With this in mind, one would expect video reasoning models to reason…
We propose LiveGesture, the first fully streamable, speech-driven full-body gesture generation framework that operates with zero look-ahead and supports arbitrary sequence length. Unlike existing co-speech gesture methods, which are…
Controlling speaking style in text-to-speech (TTS) systems has become a growing focus in both academia and industry. While many existing approaches rely on reference audio to guide style generation, such methods are often impractical due to…
Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…
This paper presents Generative Adversarial Talking Head (GATH), a novel deep generative neural network that enables fully automatic facial expression synthesis of an arbitrary portrait with continuous action unit (AU) coefficients.…
We consider the task of generating diverse and realistic videos guided by natural audio samples from a wide variety of semantic classes. For this task, the videos are required to be aligned both globally and temporally with the input audio:…