Related papers: Say Anything with Any Style
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods…
This paper proposes VARA-TTS, a non-autoregressive (non-AR) text-to-speech (TTS) model using a very deep Variational Autoencoder (VDVAE) with Residual Attention mechanism, which refines the textual-to-acoustic alignment layer-wisely.…
Recent advancements in Text-to-Speech (TTS) systems have enabled the generation of natural and expressive speech from textual input. Accented TTS aims to enhance user experience by making the synthesized speech more relatable to minority…
Persona-based dialogue systems aim to generate consistent responses based on historical context and predefined persona. Unlike conventional dialogue generation, the persona-based dialogue needs to consider both dialogue context and persona,…
We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii)…
Variational auto-encoders (VAEs) are deep generative latent variable models that can be used for learning the distribution of complex data. VAEs have been successfully used to learn a probabilistic prior over speech signals, which is then…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
Spontaneous style speech synthesis, which aims to generate human-like speech, often encounters challenges due to the scarcity of high-quality data and limitations in model capabilities. Recent language model-based TTS systems can be trained…
In this work, we tackle the challenge of enhancing the realism and expressiveness in talking head video generation by focusing on the dynamic and nuanced relationship between audio cues and facial movements. We identify the limitations of…
One-shot talking face generation aims at synthesizing a high-quality talking face video from an arbitrary portrait image, driven by a video or an audio segment. One challenging quality factor is the resolution of the output video: higher…
Segmenting text into sentences plays an early and crucial role in many NLP systems. This is commonly achieved by using rule-based or statistical methods relying on lexical features such as punctuation. Although some recent works no longer…
Contact languages like English exhibit rich regional variations in the form of dialects, which are often used by dialect speakers interacting with generative models. However, can multimodal generative models effectively produce content…
The ability to envisage the visual of a talking face based just on hearing a voice is a unique human capability. There have been a number of works that have solved for this ability recently. We differ from these approaches by enabling a…
Audio-driven talking-head generation has achieved remarkable progress with recent models such as AniTalker, FLOAT, and Sonic. Despite their success, most existing approaches rely on a single static reference image to condition the entire…
Diffusion models have become the go-to method for text-to-image generation, producing high-quality images from pure noise. However, the inner workings of diffusion models is still largely a mystery due to their black-box nature and complex,…
While many recent any-to-any voice conversion models succeed in transferring some target speech's style information to the converted speech, they still lack the ability to faithfully reproduce the speaking style of the target speaker. In…
Text-to-Speech (TTS) models can generate natural, human-like speech across multiple languages by transforming phonemes into waveforms. However, multilingual TTS remains challenging due to discrepancies in phoneme vocabularies and variations…
Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality,…
The one-shot talking-head generation learns to synthesize a talking-head video with one source portrait image under the driving of same or different identity video. Usually these methods require plane-based pixel transformations via Jacobin…
We introduce AnyEnhance, a unified generative model for voice enhancement that processes both speech and singing voices. Based on a masked generative model, AnyEnhance is capable of handling both speech and singing voices, supporting a wide…