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The rapid adoption of QUIC as a transport protocol has transformed content delivery by reducing latency, enhancing congestion control (CC), and enabling more efficient multiplexing. With the advent of 5G networks, which support ultra-low…
Mobile edge computing (MEC) is considered a novel paradigm for computation-intensive and delay-sensitive tasks in fifth generation (5G) networks and beyond. However, its uncertainty, referred to as dynamic and randomness, from the mobile…
In 2025, Large Language Model (LLM) services have launched a new feature -- AI video chat -- allowing users to interact with AI agents via real-time video communication (RTC), just like chatting with real people. Despite its significance,…
In safe offline reinforcement learning (RL), the objective is to develop a policy that maximizes cumulative rewards while strictly adhering to safety constraints, utilizing only offline data. Traditional methods often face difficulties in…
Real-world wireless data are expensive to collect and often lack sufficient expert demonstrations, causing existing offline RL methods to overfit suboptimal behaviors and exhibit unstable performance. To address this issue, we propose CORE,…
In this paper, wireless video transmission over full-duplex channels under total bandwidth and minimum required quality constraints is studied. In order to provide the desired performance levels to the end-users in real-time video…
The integration of wireless communications and Large Language Models (LLMs) is poised to unlock ubiquitous intelligent services, yet deploying them in wireless edge-device collaborative environments presents a critical trade-off between…
Semantic communication, recognized as a promising technology for future intelligent applications, has received widespread research attention. Despite the potential of semantic communication to enhance transmission reliability, especially in…
Reinforcement learning (RL) with limited samples is common in real-world applications. However, offline RL performance under this constraint is often suboptimal. We consider an alternative approach to dealing with limited samples by…
The increased use of video conferencing applications (VCAs) has made it critical to understand and support end-user quality of experience (QoE) by all stakeholders in the VCA ecosystem, especially network operators, who typically do not…
Mobile apps are increasingly relying on high-throughput and low-latency content delivery, while the available bandwidth on wireless access links is inherently time-varying. The handoffs between base stations and access modes due to user…
End-to-end delay is a critical attribute of quality of service (QoS) in application domains such as cloud computing and computer networks. This metric is particularly important in tandem service systems, where the end-to-end service is…
Adaptive bitrate (ABR) streaming enables video users to adapt the playing bitrate to the real-time network conditions to achieve the desirable quality of experience (QoE). In this work, we propose a novel crowdsourced streaming framework…
With the inevitable dominance of video traffic on the Internet, providing perceptually good video quality is becoming a challenging task. This is partly due to the bursty nature of video traffic, changing network conditions and limitations…
Optimized control of quantum networks is essential for enabling distributed quantum applications with strict performance requirements. In near-term architectures with constrained hardware, effective control may determine the feasibility of…
The difficulty of exploring and training online on real production systems limits the scope of real-time online data/feedback-driven decision making. The most feasible approach is to adopt offline reinforcement learning from limited…
More refined resource management and Quality of Service (QoS) provisioning is a critical goal of wireless communication technologies. In this paper, we propose a novel Business-Centric Network (BCN) aimed at enabling scalable QoS…
The Metaverse is gaining attention among academics as maturing technologies empower the promises and envisagements of a multi-purpose, integrated virtual environment. An interactive and immersive socialization experience between people is…
In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR…
In next-generation wireless networks, supporting real-time applications such as augmented reality, autonomous driving, and immersive Metaverse services demands stringent constraints on bandwidth, latency, and reliability. Existing semantic…