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Related papers: 3D Gaussian Model for Animation and Texturing

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Text-to-3D, known for its efficient generation methods and expansive creative potential, has garnered significant attention in the AIGC domain. However, the pixel-wise rendering of NeRF and its ray marching light sampling constrain the…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Xinhai Li , Huaibin Wang , Kuo-Kun Tseng

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-quality rendering across a wide range of applications.However, its high computational demands and large storage costs pose significant challenges for deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Xiaobiao Du , Yida Wang , Kun Zhan , Xin Yu

Accurate 3D reconstruction of dynamic surgical scenes from endoscopic video is essential for robotic-assisted surgery. While recent 3D Gaussian Splatting methods have shown promise in achieving high-quality reconstructions with fast…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Jialei Chen , Xin Zhang , Mobarakol Islam , Francisco Vasconcelos , Danail Stoyanov , Daniel S. Elson , Baoru Huang

While 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and real-time rendering, the high memory consumption due to the use of millions of Gaussians limits its practicality. To mitigate this issue,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Yifei Liu , Zhihang Zhong , Yifan Zhan , Sheng Xu , Xiao Sun

Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising results achieved with 2D diffusion priors, current methods struggle to create high-quality and consistent animated avatars…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Zhenglin Zhou , Fan Ma , Hehe Fan , Zongxin Yang , Yi Yang

The underwater 3D scene reconstruction is a challenging, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was successfully tackled by fully volumetric NeRF-based methods which can model both…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Huapeng Li , Wenxuan Song , Tianao Xu , Alexandre Elsig , Jonas Kulhanek

3D Gaussian Splatting (3DGS), a 3D representation method with photorealistic real-time rendering capabilities, is regarded as an effective tool for narrowing the sim-to-real gap. However, it lacks fine-grained semantics and physical…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Bingchen Miao , Rong Wei , Zhiqi Ge , Xiaoquan sun , Shiqi Gao , Jingzhe Zhu , Renhan Wang , Siliang Tang , Jun Xiao , Rui Tang , Juncheng Li

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jonas Kulhanek , Songyou Peng , Zuzana Kukelova , Marc Pollefeys , Torsten Sattler

Training robot policies within a learned world model is trending due to the inefficiency of real-world interactions. The established image-based world models and policies have shown prior success, but lack robust geometric information that…

Robotics · Computer Science 2025-09-18 Guanxing Lu , Baoxiong Jia , Puhao Li , Yixin Chen , Ziwei Wang , Yansong Tang , Siyuan Huang

The creation of high-quality 3D assets is paramount for applications in digital heritage preservation, entertainment, and robotics. Traditionally, this process necessitates skilled professionals and specialized software for the modeling,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Shen Chen , Jiale Zhou , Zhongyu Jiang , Tianfang Zhang , Zongkai Wu , Jenq-Neng Hwang , Lei Li

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…

Language-guided 3D scene understanding is important for advancing applications in robotics, AR/VR, and human-computer interaction, enabling models to comprehend and interact with 3D environments through natural language. While 2D…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Anh Thai , Songyou Peng , Kyle Genova , Leonidas Guibas , Thomas Funkhouser

Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deployment in resource-constrained environments. Existing compression…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Jiaqi Chen , Xinhao Ji , Yuanyuan Gao , Hao Li , Yuning Gong , Yifei Liu , Dan Xu , Zhihang Zhong , Dingwen Zhang , Xiao Sun

Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Zeyu Yang , Hongye Yang , Zijie Pan , Li Zhang

Visuomotor policies learned from teleoperated demonstrations face challenges such as lengthy data collection, high costs, and limited data diversity. Existing approaches address these issues by augmenting image observations in RGB space or…

Robotics · Computer Science 2025-04-18 Sizhe Yang , Wenye Yu , Jia Zeng , Jun Lv , Kerui Ren , Cewu Lu , Dahua Lin , Jiangmiao Pang

3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Alex Hanson , Allen Tu , Geng Lin , Vasu Singla , Matthias Zwicker , Tom Goldstein

Recent advancements in 3D reconstruction coupled with neural rendering techniques have greatly improved the creation of photo-realistic 3D scenes, influencing both academic research and industry applications. The technique of 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Zexu Huang , Min Xu , Stuart Perry

Existing neural implicit surface reconstruction methods have achieved impressive performance in multi-view 3D reconstruction by leveraging explicit geometry priors such as depth maps or point clouds as regularization. However, the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Hanlin Chen , Chen Li , Yunsong Wang , Gim Hee Lee

We propose a 3D novel sparse-view synthesis framework for unconstrained real-world scenarios that contain distractors. Unlike existing methods that primarily perform novel-view synthesis from a sparse set of constrained images without…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Wongi Park , Jordan A. James , Myeongseok Nam , Minjae Lee , Soomok Lee , Sang-Hyun Lee , William J. Beksi

In this paper, we introduce GS-LIVM, a real-time photo-realistic LiDAR-Inertial-Visual mapping framework with Gaussian Splatting tailored for outdoor scenes. Compared to existing methods based on Neural Radiance Fields (NeRF) and 3D…

Robotics · Computer Science 2024-10-23 Yusen Xie , Zhenmin Huang , Jin Wu , Jun Ma
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