Related papers: Attention-Propagation Network for Egocentric Heatm…
Nowadays, Transformers and Graph Convolutional Networks (GCNs) are the prevailing techniques for 3D human pose estimation. However, Transformer-based methods either ignore the spatial neighborhood relationships between the joints when used…
We tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong…
Although heatmap regression is considered a state-of-the-art method to locate facial landmarks, it suffers from huge spatial complexity and is prone to quantization error. To address this, we propose a novel attentive one-dimensional…
Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state - Part-Centric Heatmap Triplets…
We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a commodity head-mounted RGB camera. EgoHDM is the first human…
We present V-HPOT, a novel approach for improving the cross-domain performance of 3D hand pose estimation from egocentric images across diverse, unseen domains. State-of-the-art methods demonstrate strong performance when trained and tested…
In general, human pose estimation methods are categorized into two approaches according to their architectures: regression (i.e., heatmap-free) and heatmap-based methods. The former one directly estimates precise coordinates of each…
Automatically determining three-dimensional human pose from monocular RGB image data is a challenging problem. The two-dimensional nature of the input results in intrinsic ambiguities which make inferring depth particularly difficult.…
Spatio-temporal information is key to resolve occlusion and depth ambiguity in 3D pose estimation. Previous methods have focused on either temporal contexts or local-to-global architectures that embed fixed-length spatio-temporal…
Egocentric human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method…
Reconstructing 3D human pose and shape from monocular videos is a well-studied but challenging problem. Common challenges include occlusions, the inherent ambiguities in the 2D to 3D mapping and the computational complexity of video…
To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing methods focus only on parts of the body. A few recent approaches…
The motion capture system that supports full-body virtual representation is of key significance for virtual reality. Compared to vision-based systems, full-body pose estimation from sparse tracking signals is not limited by environmental…
3D human shape and pose estimation is the essential task for human motion analysis, which is widely used in many 3D applications. However, existing methods cannot simultaneously capture the relations at multiple levels, including…
In this paper, we address the problem of estimating a 3D human pose from a single image, which is important but difficult to solve due to many reasons, such as self-occlusions, wild appearance changes, and inherent ambiguities of 3D…
High-precision vehicle localization with commercial setups is a crucial technique for high-level autonomous driving tasks. Localization with a monocular camera in LiDAR map is a newly emerged approach that achieves promising balance between…
While being the de facto standard coordinate representation in human pose estimation, heatmap is never systematically investigated in the literature, to our best knowledge. This work fills this gap by studying the coordinate representation…
Bottom-up based multi-person pose estimation approaches use heatmaps with auxiliary predictions to estimate joint positions and belonging at one time. Recently, various combinations between auxiliary predictions and heatmaps have been…
Human Pose Estimation is a low-level task useful forsurveillance, human action recognition, and scene understandingat large. It also offers promising perspectives for the animationof synthetic characters. For all these applications, and…
Existing monocular 3D pose estimation methods primarily rely on joint positional features, while overlooking intrinsic directional and angular correlations within the skeleton. As a result, they often produce implausible poses under joint…