Related papers: Disentangled 3D Scene Generation with Layout Learn…
Taking an image of an object is at its core a lossy process. The rich information about the three-dimensional structure of the world is flattened to an image plane and decisions such as viewpoint and camera parameters are final and not…
Recent advances in text-to-3D creation integrate the potent prior of Diffusion Models from text-to-image generation into 3D domain. Nevertheless, generating 3D scenes with multiple objects remains challenging. Therefore, we present…
Learning from image-text data has demonstrated recent success for many recognition tasks, yet is currently limited to visual features or individual visual concepts such as objects. In this paper, we propose one of the first methods that…
Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables…
We propose NeRF-VAE, a 3D scene generative model that incorporates geometric structure via NeRF and differentiable volume rendering. In contrast to NeRF, our model takes into account shared structure across scenes, and is able to infer the…
Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from…
3D representation disentanglement aims to identify, decompose, and manipulate the underlying explanatory factors of 3D data, which helps AI fundamentally understand our 3D world. This task is currently under-explored and poses great…
Learning deformable 3D objects from 2D images is often an ill-posed problem. Existing methods rely on explicit supervision to establish multi-view correspondences, such as template shape models and keypoint annotations, which restricts…
The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we…
We present Knowledge NeRF to synthesize novel views for dynamic scenes. Reconstructing dynamic 3D scenes from few sparse views and rendering them from arbitrary perspectives is a challenging problem with applications in various domains.…
Recurrent feedback connections in the mammalian visual system have been hypothesized to play a role in synthesizing input in the theoretical framework of analysis by synthesis. The comparison of internally synthesized representation with…
Contemporary deep learning architectures lack principled means for capturing and handling fundamental visual concepts, like objects, shapes, geometric transforms, and other higher-level structures. We propose a neurosymbolic architecture…
Learning visual representations with interpretable features, i.e., disentangled representations, remains a challenging problem. Existing methods demonstrate some success but are hard to apply to large-scale vision datasets like ImageNet. In…
This paper addresses a fundamental problem of scene understanding: How to parse the scene image into a structured configuration (i.e., a semantic object hierarchy with object interaction relations) that finely accords with human perception.…
Learning disentangled representations from visual data, where different high-level generative factors are independently encoded, is of importance for many computer vision tasks. Solving this problem, however, typically requires to…
We propose a method that learns to camouflage 3D objects within scenes. Given an object's shape and a distribution of viewpoints from which it will be seen, we estimate a texture that will make it difficult to detect. Successfully solving…
3D indoor scene generation is an important problem for the design of digital and real-world environments. To automate this process, a scene generation model should be able to not only generate plausible scene layouts, but also take into…
Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout…
How can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in…
In this paper, we present a novel strategy to design disentangled 3D face shape representation. Specifically, a given 3D face shape is decomposed into identity part and expression part, which are both encoded and decoded in a nonlinear way.…