Related papers: Multi-Human Mesh Recovery with Transformers
Monocular 3D clothed human reconstruction aims to create a complete 3D avatar from a single image. To tackle the human geometry lacking in one RGB image, current methods typically resort to a preceding model for an explicit geometric…
We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view…
Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…
We propose a direct, regression-based approach to 2D human pose estimation from single images. We formulate the problem as a sequence prediction task, which we solve using a Transformer network. This network directly learns a regression…
Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface…
Human mesh recovery (HMR) models 3D human body from monocular videos, with recent works extending it to world-coordinate human trajectory and motion reconstruction. However, most existing methods remain offline, relying on future frames or…
3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric…
Transformer architectures have achieved SOTA performance on the human mesh recovery (HMR) from monocular images. However, the performance gain has come at the cost of substantial memory and computational overhead. A lightweight and…
We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a…
Human mesh recovery (HMR) is crucial in many computer vision applications; from health to arts and entertainment. HMR from monocular images has predominantly been addressed by deterministic methods that output a single prediction for a…
Recovering 3D face models from 2D in-the-wild images has gained considerable attention in the computer vision community due to its wide range of potential applications. However, the lack of ground-truth labeled datasets and the complexity…
Compared to joint position, the accuracy of joint rotation and shape estimation has received relatively little attention in the skinned multi-person linear model (SMPL)-based human mesh reconstruction from multi-view images. The work in…
Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and…
Single-image human mesh recovery provides a compact 3D, person-centric representation that supports analysis, animation, AR and VR, rehabilitation, and human-computer interaction. However, prevailing systems impose an intact-limb prior and…
Variations in medical imaging modalities and individual anatomical differences pose challenges to cross-modality generalization in multi-modal tasks. Existing methods often concentrate exclusively on common anatomical patterns, thereby…
Representation learning on large-scale unstructured volumetric and surface meshes poses significant challenges in neuroimaging, especially when models must incorporate diverse vertex-level morphometric descriptors, such as cortical…
In this paper, we address the problem of person re-identification, which refers to associating the persons captured from different cameras. We propose a simple yet effective human part-aligned representation for handling the body part…
3D human pose and shape estimation (a.k.a. "human mesh recovery") has achieved substantial progress. Researchers mainly focus on the development of novel algorithms, while less attention has been paid to other critical factors involved.…
Retrieving images from large and varied repositories using visual contents has been one of major research items, but a challenging task in the image management community. In this paper we present an efficient approach for region-based image…
In this paper, we introduce a set of simple yet effective TOken REduction (TORE) strategies for Transformer-based Human Mesh Recovery from monocular images. Current SOTA performance is achieved by Transformer-based structures. However, they…