Related papers: Multi-access Distributed Computing Models from Map…
In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II environment because…
CDR (Cross-Domain Recommendation), i.e., leveraging information from multiple domains, is a critical solution to data sparsity problem in recommendation system. The majority of previous research either focused on single-target CDR (STCDR)…
Connected Components (CC) is a core graph problem with numerous applications. This paper investigates accelerating distributed CC by optimizing memory and network bandwidth utilization. We present two novel distributed CC algorithms,…
Mobile edge computing (MEC) is a key player in low latency 5G networks with the task to resolve the conflict between computationally-intensive mobile applications and resource-limited mobile devices (MDs). As such, there has been intense…
The Massively Parallel Computation (MPC) model is an emerging model which distills core aspects of distributed and parallel computation. It has been developed as a tool to solve (typically graph) problems in systems where the input is…
Distributed computing enables scalable machine learning by distributing tasks across multiple nodes, but ensuring privacy in such systems remains a challenge. This paper introduces a novel private coded distributed computing model that…
The rise of the Internet of Things and edge computing has shifted computing resources closer to end-users, benefiting numerous delay-sensitive, computation-intensive applications. To speed up computation, distributed computing is a…
We consider a class of discrete optimization problems that aim to maximize a submodular objective function subject to a distributed partition matroid constraint. More precisely, we consider a networked scenario in which multiple agents…
Cloud computing is the way by which we connect to servers, large systems into a distributed secure manner without worrying about local memory limits. Here this paper we proposed a Novel Distributed Database Architectural Model for Mobile…
In recent years, Graph Convolutional Networks (GCNs) have achieved great success in learning from graph-structured data. With the growing tendency of graph nodes and edges, GCN training by single processor cannot meet the demand for time…
A new single-letter achievable rate region is proposed for the two-user discrete memoryless multiple-access channel(MAC) with noiseless feedback. The proposed region includes the Cover-Leung rate region [1], and it is shown that the…
This paper seeks to address the question of designing distributed algorithms for the setting of compact memory i.e. sublinear bits working memory for arbitrary connected networks. The nodes in our networks may have much lower internal…
In this article, we consider the problem of relay assisted computation offloading (RACO), in which user A aims to share the results of computational tasks with another user B through wireless exchange over a relay platform equipped with…
Rate-splitting multiple access (RSMA) has been recognized as a promising physical layer strategy for 6G. Motivated by ever increasing popularity of cache-enabled content delivery in wireless communications, this paper proposes an innovative…
We present the algebraic representation and basic algorithms for MultiAspect Graphs (MAGs). A MAG is a structure capable of representing multilayer and time-varying networks, as well as higher-order networks, while also having the property…
Retrieval-Augmented Generation (RAG) systems for biomedical literature are typically evaluated using ranking metrics like Mean Reciprocal Rank (MRR), which measure how well the system identifies the single most relevant chunk. We argue that…
This paper considers the MapReduce-like coded distributed computing framework originally proposed by Li et al., which uses coding techniques when distributed computing servers exchange their computed intermediate values, in order to reduce…
Bayesian modelling and computational inference by Markov chain Monte Carlo (MCMC) is a principled framework for large-scale uncertainty quantification, though is limited in practice by computational cost when implemented in the simplest…
Resource allocation and scheduling in multi-agent systems present challenges due to complex interactions and decentralization. This survey paper provides a comprehensive analysis of distributed algorithms for addressing the distributed…
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into…