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In this thesis, we use normal surface theory to understand certain properties of minimal triangulations of compact orientable 3-manifolds. We describe the collapsing process of normal 2-spheres and disks. Using some geometrical…
Since the first work on exotic smoothness in physics, it was folklore to assume a direct influence of exotic smoothness to quantum gravity. In the second paper, we calculate the "smoothness structure" part of the path integral in quantum…
Shapes of four dimensional spaces can be studied effectively via maps to standard surfaces. We explain, and illustrate by quintessential examples, how to simplify such generic maps on 4-manifolds topologically, in order to derive simple…
The present paper mainly presents, for example, explicit classifications of compact smooth manifolds having non-empty boundaries and simple structures where the dimensions are general. Studies of this type is fundamental and important. They…
Normal and almost normal surfaces are essential tools for algorithmic 3-manifold topology, but to use them requires exponentially slow enumeration algorithms in a high-dimensional vector space. The quadrilateral coordinates of Tollefson…
We describe an algorithm to subdivide automatically a given set of PL n-manifolds (via coloured triangulations or, equivalently, via crystallizations) into classes whose elements are PL-homeomorphic. The algorithm, implemented in the case…
We present an algorithm for producing Delaunay triangulations of manifolds. The algorithm can accommodate abstract manifolds that are not presented as submanifolds of Euclidean space. Given a set of sample points and an atlas on a compact…
This paper is dedicated to the study of deformations of coassociative 4-folds in a G_2 manifold which have conical singularities. We stratify the types of deformations allowed into three problems. The main result for each problem states…
The Heegaard genus is a fundamental invariant of 3-manifolds. However, computing the Heegaard genus of a triangulated 3-manifold is NP-hard, and while algorithms exist, little work has been done in making such an algorithm efficient and…
Normal surface theory is a central tool in algorithmic three-dimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important algorithms. However, it is not well understood how the number…
We introduce a new generalization of Gompf nuclei and give applications. We construct infinitely many exotic smooth structures for a large class of compact 4-manifolds with boundary, regarding topological invariants. We prove that a large…
Four-dimensional spacetime, together with a natural generalisation to extra dimensions, is obtained through an analysis of the structures and symmetries deriving from possible arithmetic expressions for one-dimensional time. On taking the…
In the previous paper [GLM2018], we showed that the theory of harmonic maps between Riemannian manifolds may be discretized by introducing triangulations with vertex and edge weights on the domain manifold. In the present paper, we study…
We define essential and strongly essential triangulations of 3-manifolds, and give four constructions using different tools (Heegaard splittings, hierarchies of Haken 3-manifolds, Epstein-Penner decompositions, and cut loci of Riemannian…
In a recent paper, {\it Algorithms for Deforming and Contracting Simply Connected Discrete Closed Manifolds (II)}, we discussed two algorithms for deforming and contracting a simply connected discrete closed manifold into a discrete sphere.…
Methods were developed in Ref. [1] for constructing reference metrics (and from them differentiable structures) on three-dimensional manifolds with topologies specified by suitable triangulations. This note generalizes those methods by…
We construct algorithms and topological invariants that allow us to distinguish the topological type of a surface, as well as functions and vector fields for their topological equivalence. In the first part (arXiv:2501.15657), we discused…
Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…
We present an algorithm to unfold any triangulated 2-manifold (in particular, any simplicial polyhedron) into a non-overlapping, connected planar layout in linear time. The manifold is cut only along its edges. The resulting layout is…
We follow the point of view that superstring theory, as the theory of quantum gravity in the number of spacetime dimensions bigger than 4, serves as mathematics for both, 4 dimensional QG and exotic smoothness on open 4-manifolds.…