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Related papers: Place Anything into Any Video

200 papers

Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where capturing videos in real-world settings is either impractical or…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Chen Bai , Zeman Shao , Guoxiang Zhang , Di Liang , Jie Yang , Zhuorui Zhang , Yujian Guo , Chengzhang Zhong , Yiqiao Qiu , Zhendong Wang , Yichen Guan , Xiaoyin Zheng , Tao Wang , Cheng Lu

The field of controllable human-centric video generation has witnessed remarkable progress, particularly with the advent of diffusion models. However, achieving precise and localized control over human motion in videos, such as replacing or…

Computer Vision and Pattern Recognition · Computer Science 2025-05-08 Xiang Wang , Shiwei Zhang , Haonan Qiu , Ruihang Chu , Zekun Li , Yingya Zhang , Changxin Gao , Yuehuan Wang , Chunhua Shen , Nong Sang

This work presents Insert Anything, a unified framework for reference-based image insertion that seamlessly integrates objects from reference images into target scenes under flexible, user-specified control guidance. Instead of training…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Wensong Song , Hong Jiang , Zongxing Yang , Ruijie Quan , Yi Yang

Video editing increasingly demands the ability to incorporate specific real-world instances into existing footage, yet current approaches fundamentally fail to capture the unique visual characteristics of particular subjects and ensure…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Shaobin Zhuang , Zhipeng Huang , Binxin Yang , Ying Zhang , Fangyikang Wang , Canmiao Fu , Chong Sun , Zheng-Jun Zha , Chen Li , Yali Wang

In this paper, we introduce a new problem of manipulating a given video by inserting other videos into it. Our main task is, given an object video and a scene video, to insert the object video at a user-specified location in the scene video…

Computer Vision and Pattern Recognition · Computer Science 2019-03-18 Donghoon Lee , Tomas Pfister , Ming-Hsuan Yang

We propose a system that uses video as the input to track the position of objects relative to their surrounding environment in real-time. The neural network employed is trained on a 100% synthetic dataset coming from our own automated…

Computer Vision and Pattern Recognition · Computer Science 2020-10-30 David Albarracín , Jesús Hormigo , José David Fernández

Modern video editing techniques have achieved high visual fidelity when inserting video objects. However, they focus on optimizing visual fidelity rather than physical causality, leading to edits that are physically inconsistent with their…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Bohai Gu , Taiyi Wu , Dazhao Du , Jian Liu , Shuai Yang , Xiaotong Zhao , Alan Zhao , Song Guo

Despite significant advancements in video generation, inserting a given object into videos remains a challenging task. The difficulty lies in preserving the appearance details of the reference object and accurately modeling coherent motions…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Yuanpeng Tu , Hao Luo , Xi Chen , Sihui Ji , Xiang Bai , Hengshuang Zhao

Generative methods for image and video editing use generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects shown in a single image. Recent methods have shown promising…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Juil Koo , Paul Guerrero , Chun-Hao Paul Huang , Duygu Ceylan , Minhyuk Sung

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Recent developments in generative diffusion models have turned many dreams into realities. For video object insertion, existing methods typically require additional information, such as a reference video or a 3D asset of the object, to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Qi Zhao , Zhan Ma , Pan Zhou

3D reconstruction from a single-RGB image in unconstrained real-world scenarios presents numerous challenges due to the inherent diversity and complexity of objects and environments. In this paper, we introduce Anything-3D, a methodical…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Qiuhong Shen , Xingyi Yang , Xinchao Wang

We introduce ReplaceAnything3D model (RAM3D), a novel text-guided 3D scene editing method that enables the replacement of specific objects within a scene. Given multi-view images of a scene, a text prompt describing the object to replace,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Edward Bartrum , Thu Nguyen-Phuoc , Chris Xie , Zhengqin Li , Numair Khan , Armen Avetisyan , Douglas Lanman , Lei Xiao

Video object insertion is a critical task for dynamically inserting new objects into existing environments. Previous video generation methods focus primarily on synthesizing entire scenes while struggling with ensuring consistent object…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Xia Qi , Peishan Cong , Yichen Yao , Ziyi Wang , Yaoqin Ye , Yuexin Ma

Recent advances in diffusion-based video generation have opened new possibilities for controllable video editing, yet realistic video object insertion (VOI) remains challenging due to limited 4D scene understanding and inadequate handling…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Hoiyeong Jin , Hyojin Jang , Jeongho Kim , Junha Hyung , Kinam Kim , Dongjin Kim , Huijin Choi , Hyeonji Kim , Jaegul Choo

We propose an automatic video inpainting algorithm which relies on the optimisation of a global, patch-based functional. Our algorithm is able to deal with a variety of challenging situations which naturally arise in video inpainting, such…

Computer Vision and Pattern Recognition · Computer Science 2017-12-08 Alasdair Newson , Andrés Almansa , Matthieu Fradet , Yann Gousseau , Patrick Pérez

Despite significant advancements in video generation and editing using diffusion models, achieving accurate and localized video editing remains a substantial challenge. Additionally, most existing video editing methods primarily focus on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Chong Mou , Mingdeng Cao , Xintao Wang , Zhaoyang Zhang , Ying Shan , Jian Zhang

Recent years have seen a tremendous improvement in the quality of video generation and editing approaches. While several techniques focus on editing appearance, few address motion. Current approaches using text, trajectories, or bounding…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Manuel Kansy , Jacek Naruniec , Christopher Schroers , Markus Gross , Romann M. Weber

Depth Anything has achieved remarkable success in monocular depth estimation with strong generalization ability. However, it suffers from temporal inconsistency in videos, hindering its practical applications. Various methods have been…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Sili Chen , Hengkai Guo , Shengnan Zhu , Feihu Zhang , Zilong Huang , Jiashi Feng , Bingyi Kang

Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Long Le , Jason Xie , William Liang , Hung-Ju Wang , Yue Yang , Yecheng Jason Ma , Kyle Vedder , Arjun Krishna , Dinesh Jayaraman , Eric Eaton
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