Related papers: An Empirical Study on Oculus Virtual Reality Appli…
The ubiquity of smartphones, and their very broad capabilities and usage, make the security of these devices tremendously important. Unfortunately, despite all progress in security and privacy mechanisms, vulnerabilities continue to…
Mobile privacy and security can be a collaborative process where individuals seek advice and help from their trusted communities. To support such collective privacy and security management, we developed a mobile app for Community Oversight…
With the recent explosive growth of interest and investment in virtual reality (VR) and the so-called "metaverse," public attention has rightly shifted toward the unique security and privacy threats that these platforms may pose. While it…
Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While the 360-degree immersion enables users to be fully engaged…
While extremely valuable to achieve advanced functions, mobile phone sensors can be abused by attackers to implement malicious activities in Android apps, as experimentally demonstrated by many state-of-the-art studies. There is hence a…
End-users seldom read verbose privacy policies, leading app stores like Google Play to mandate simplified data safety declarations as a user-friendly alternative. However, these self-declared disclosures often contradict the full privacy…
The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…
Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…
Social Virtual Reality based Learning Environments (VRLEs) such as vSocial render instructional content in a three-dimensional immersive computer experience for training youth with learning impediments. There are limited prior works that…
In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…
Modern life has witnessed the explosion of mobile devices. However, besides the valuable features that bring convenience to end users, security and privacy risks still threaten users of mobile apps. The increasing sophistication of these…
Deep learning (DL)-based automated cybersickness detection methods, along with adaptive mitigation techniques, can enhance user comfort and interaction. However, recent studies show that these DL-based systems are susceptible to adversarial…
Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…
Mobile apps are predominantly integrated with cloud services to benefit from enhanced functionalities. Adopting authentication using secrets such as API keys is crucial to ensure secure mobile-cloud interactions. However, developers often…
Eye tracking has been found to be useful in various tasks including diagnostic and screening tools. However, traditional eye trackers had a complicated setup and operated at a higher frequency to measure eye movements. The use of more…
Assistive technologies increasingly support independence, accessibility, and safety for older adults, people with disabilities, and individuals requiring continuous care. Two major categories are virtual assistive systems and robotic…
Many robots (e.g., iRobot's Roomba) operate based on visual observations from live video streams, and such observations may inadvertently include privacy-sensitive objects, such as personal identifiers. Existing approaches for preserving…
In this paper, we analyze some of our real-world deployment of face recognition (FR) systems for various applications and discuss the gaps between expectations of the user and what the system can deliver. We evaluate some of our proposed…
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…
As VR devices become more prevalent in the consumer space, VR applications are likely to be increasingly used by users unfamiliar with VR. Detecting the familiarity level of a user with VR as an interaction medium provides the potential of…