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Unlabelled data appear in many domains and are particularly relevant to streaming applications, where even though data is abundant, labelled data is rare. To address the learning problems associated with such data, one can ignore the…

Machine Learning · Computer Science 2021-06-18 Heitor Murilo Gomes , Maciej Grzenda , Rodrigo Mello , Jesse Read , Minh Huong Le Nguyen , Albert Bifet

The problem of distributed learning and channel access is considered in a cognitive network with multiple secondary users. The availability statistics of the channels are initially unknown to the secondary users and are estimated using…

Networking and Internet Architecture · Computer Science 2016-11-17 Animashree Anandkumar , Nithin Michael , Ao Kevin Tang , Ananthram Swami

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Although data is abundant, data labeling is expensive. Semi-supervised learning methods combine a few labeled samples with a large corpus of unlabeled data to effectively train models. This paper introduces our proposed method LiDAM, a…

Machine Learning · Computer Science 2020-11-25 Qun Liu , Matthew Shreve , Raja Bala

In supervised learning, we often face with ambiguous (A) samples that are difficult to label even by domain experts. In this paper, we consider a binary classification problem in the presence of such A samples. This problem is substantially…

Machine Learning · Computer Science 2020-11-25 Naoya Otani , Yosuke Otsubo , Tetsuya Koike , Masashi Sugiyama

We address the problems of multi-domain and single-domain regression based on distinct and unpaired labeled training sets for each of the domains and a large unlabeled training set from all domains. We formulate these problems as a Bayesian…

Machine Learning · Statistics 2012-03-21 Tomer Michaeli , Yonina C. Eldar , Guillermo Sapiro

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining…

Artificial Intelligence · Computer Science 2021-06-11 Nicolas Perez Nieves , Yaodong Yang , Oliver Slumbers , David Henry Mguni , Ying Wen , Jun Wang

We consider a model of robust learning in an adversarial environment. The learner gets uncorrupted training data with access to possible corruptions that may be affected by the adversary during testing. The learner's goal is to build a…

Machine Learning · Computer Science 2022-07-04 Idan Attias , Aryeh Kontorovich , Yishay Mansour

While deep learning models and techniques have achieved great empirical success, our understanding of the source of success in many aspects remains very limited. In an attempt to bridge the gap, we investigate the decision boundary of a…

Neural and Evolutionary Computing · Computer Science 2019-01-03 Yu Li , Lizhong Ding , Xin Gao

Deep neural networks demonstrated their ability to provide remarkable performances on a wide range of supervised learning tasks (e.g., image classification) when trained on extensive collections of labeled data (e.g., ImageNet). However,…

Machine Learning · Computer Science 2020-07-07 Yassine Ouali , Céline Hudelot , Myriam Tami

This paper presents a novel approach to training neural networks with formal safety guarantees using semidefinite programming (SDP) for verification. Our method focuses on verifying safety over large, high-dimensional input regions,…

Machine Learning · Computer Science 2024-09-17 Roman Soletskyi , David "davidad" Dalrymple

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth

Differential privacy (DP) is a formal notion that restricts the privacy leakage of an algorithm when running on sensitive data, in which privacy-utility trade-off is one of the central problems in private data analysis. In this work, we…

Machine Learning · Computer Science 2025-03-18 Bo Li , Wei Wang , Peng Ye

Goal-conditioned policies are used in order to break down complex reinforcement learning (RL) problems by using subgoals, which can be defined either in state space or in a latent feature space. This can increase the efficiency of learning…

Machine Learning · Computer Science 2020-06-04 Srinivas Venkattaramanujam , Eric Crawford , Thang Doan , Doina Precup

Recent advances in large language model (LLM) reasoning through reinforcement learning rely on annotated datasets for verifiable rewards, which may limit models' ability to surpass human-level performance. While self-play offers a promising…

Computation and Language · Computer Science 2026-01-01 Wai-Chung Kwan , Joshua Ong Jun Leang , Pavlos Vougiouklis , Jeff Z. Pan , Marco Valentino , Pasquale Minervini

We study repeated multi-player vector-valued games in which a player observes a payoff vector each round and evaluates outcomes through linear scalarizations of those vectors. Different from most prior works, the choice of scalarization is…

Computer Science and Game Theory · Computer Science 2026-05-12 Ehsan Asadollahi , Calvin Hawkins , Matthew Hale

Self-determination theory (SDT), a psychological theory of human motivation, is a prominent paradigm in human-computer interaction (HCI) research on games. However, our prior literature review observed a trend towards shallow applications…

Human-Computer Interaction · Computer Science 2024-06-17 April Tyack , Elisa D. Mekler

Open intent detection is a significant problem in natural language understanding, which aims to identify the unseen open intent while ensuring known intent identification performance. However, current methods face two major challenges.…

Computation and Language · Computer Science 2023-05-08 Hanlei Zhang , Hua Xu , Shaojie Zhao , Qianrui Zhou

Deep learning is usually described as an experiment-driven field under continuous criticizes of lacking theoretical foundations. This problem has been partially fixed by a large volume of literature which has so far not been well organized.…

Machine Learning · Computer Science 2021-03-12 Fengxiang He , Dacheng Tao

Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…

Computers and Society · Computer Science 2019-10-29 Seyede Fatemeh Noorani , Mohammad Hossein Manshaei , Mohammad Ali Montazeri , Behnaz Omoomi