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Related papers: How People Prompt to Create Interactive VR Scenes

200 papers

Affective virtual reality (VR) environments with varying visual style can impact users' valence and arousal responses. We applied Neural Style Transfer (NST) to generate 360$^\circ$ VR environments that elicited users' varied valence and…

Human-Computer Interaction · Computer Science 2023-03-27 Yanheng Li , Long Bai , Yaxuan Mao , Xuening Peng , Zehao Zhang , Xin Tong , Ray LC

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

We are increasingly surrounded by artificially intelligent technology that takes decisions and executes actions on our behalf. This creates a pressing need for general means to communicate with, instruct and guide artificial agents, with…

We present SpatialPrompt, an Extended Reality(XR) system that turns spatial sketches into executable constraints for controllable 3D generation. Users draw rough structures with a 3D pen and add voice prompts for semantic and stylistic…

Human-Computer Interaction · Computer Science 2026-05-11 Yichen Andy Yu , Wanru Li , Qiaoran Wang , Jymon Ross , Gavin Johnson , Mandy Lui , Qiao Jin

Generative text-to-image models have gained great popularity among the public for their powerful capability to generate high-quality images based on natural language prompts. However, developing effective prompts for desired images can be…

Artificial Intelligence · Computer Science 2023-11-02 Yingchaojie Feng , Xingbo Wang , Kam Kwai Wong , Sijia Wang , Yuhong Lu , Minfeng Zhu , Baicheng Wang , Wei Chen

Generative AI models are increasingly being integrated into human task workflows, enabling the production of expressive content across a wide range of contexts. Unlike traditional human-AI design methods, the new approach to designing…

Human-Computer Interaction · Computer Science 2025-04-01 Hari Subramonyam , Divy Thakkar , Andrew Ku , Jürgen Dieber , Anoop Sinha

This paper presents a real-time generative drawing system that interprets and integrates both formal intent - the structural, compositional, and stylistic attributes of a sketch - and contextual intent - the semantic and thematic meaning…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Jookyung Song , Mookyoung Kang , Nojun Kwak

Prompt engineering is still the primary way for users of generative text-to-image models to manipulate generated images in a targeted way. Based on treating the model as a continuous function and by passing gradients between the image space…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Niklas Deckers , Julia Peters , Martin Potthast

The web is littered with images, once created for human consumption and now increasingly interpreted by agents using vision-language models (VLMs). These agents make visual decisions at scale, deciding what to click, recommend, or buy. Yet,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Manuel Cherep , Pranav M R , Pattie Maes , Nikhil Singh

Virtual assistants, also known as intelligent conversational systems such as Google's Virtual Assistant and Apple's Siri, interact with human-like responses to users' queries and finish specific tasks. Meanwhile, existing recommendation…

Information Retrieval · Computer Science 2019-01-08 Dimitrios Rafailidis , Yannis Manolopoulos

We present SceneSuggest: an interactive 3D scene design system providing context-driven suggestions for 3D model retrieval and placement. Using a point-and-click metaphor we specify regions in a scene in which to automatically place and…

Graphics · Computer Science 2017-03-02 Manolis Savva , Angel X. Chang , Maneesh Agrawala

Visual explanation (attention)-guided learning uses not only labels but also explanations to guide model reasoning process. While visual attention-guided learning has shown promising results, it requires a large number of explanation…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Yifei Zhang , Siyi Gu , Bo Pan , Guangji Bai , Meikang Qiu , Xiaofeng Yang , Liang Zhao

This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity automatically assigned semantic…

Graphics · Computer Science 2025-12-24 Vinayak Regmi , Christos Mousas

Artificial intelligence systems increasingly involve continual learning to enable flexibility in general situations that are not encountered during system training. Human interaction with autonomous systems is broadly studied, but research…

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Introductory programming courses often emphasize mastering syntax and basic constructs before progressing to more complex and interesting programs. This bottom-up approach can be frustrating for novices, shifting the focus away from problem…

Computers and Society · Computer Science 2024-10-07 Chris Kerslake , Paul Denny , David H Smith , James Prather , Juho Leinonen , Andrew Luxton-Reilly , Stephen MacNeil

Authoring realistic behaviors to populate a large virtual city can be a cumbersome, time-consuming and error-prone task. Believable crowds require the effort of storytellers and programming experts working together for long periods of time.…

Graphics · Computer Science 2018-11-27 O. Rogla , N. Pelechano , G. Patow

While Vision-Language-Action (VLA) models generalize well to generic instructions, they struggle with personalized commands such as "bring my cup," where the robot must act on one specific instance among visually similar objects. We study…

Robotics · Computer Science 2026-01-30 Sangoh Lee , Sangwoo Mo , Wook-Shin Han

Most AI agents remain confined to an instrumental "command-execution" model, resulting in unequal, one-sided interactions. While recent works attempt to build relationships through hidden memory backends, these invisible processes often…

Human-Computer Interaction · Computer Science 2026-03-24 Zihong He , Shuqin Wang , Songchen Zhou , Qinghui Lin , Jialin Wang , Chen Liang , Hai-Ning Liang

We show that explicit pragmatic inference aids in correctly generating and following natural language instructions for complex, sequential tasks. Our pragmatics-enabled models reason about why speakers produce certain instructions, and…

Computation and Language · Computer Science 2018-05-30 Daniel Fried , Jacob Andreas , Dan Klein