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We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable…

Artificial Intelligence · Computer Science 2021-07-06 Tianye Shu , Jialin Liu , Georgios N. Yannakakis

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

Artificial Intelligence · Computer Science 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

Technology for open-ended language generation, a key application of artificial intelligence, has advanced to a great extent in recent years. Large-scale language models, which are trained on large corpora of text, are being used in a wide…

Computation and Language · Computer Science 2023-05-12 Saketh Reddy Karra , Son The Nguyen , Theja Tulabandhula

Electronic quizzes are used extensively for summative and formative assessment. Current Learning Management Systems (LMS) allow instructors to create quizzes through a Graphical User Interface. Despite having a smooth learning curve,…

Computers and Society · Computer Science 2020-09-09 Carlos Andujar

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was…

Neural and Evolutionary Computing · Computer Science 2021-06-03 Sean P. Walton , Alma A. M. Rahat , James Stovold

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

While black-box large language models are widely deployed, they produce generic outputs that overlook individual user preferences. Current personalization methods are fundamentally limited to response-level personalization; they only match…

Computation and Language · Computer Science 2026-03-03 Jieyong Kim , Tongyoung Kim , Soojin Yoon , Jaehyung Kim , Dongha Lee

Most reward models for visual generation reduce rich human judgments to a single unexplained score, discarding the reasoning that underlies preference. We show that teaching reward models to produce explicit, multi-dimensional critiques…

Artificial Intelligence · Computer Science 2026-04-15 Haozhe Wang , Cong Wei , Weiming Ren , Jiaming Liu , Fangzhen Lin , Wenhu Chen

Thinking aloud is an effective meta-cognitive strategy human reasoners apply to solve difficult problems. We suggest to improve the reasoning ability of pre-trained neural language models in a similar way, namely by expanding a task's…

Computation and Language · Computer Science 2021-03-25 Gregor Betz , Kyle Richardson , Christian Voigt

Zero-shot keyphrase extraction aims to build a keyphrase extractor without training by human-annotated data, which is challenging due to the limited human intervention involved. Challenging but worthwhile, zero-shot setting efficiently…

Computation and Language · Computer Science 2024-01-11 Mingyang Song , Xuelian Geng , Songfang Yao , Shilong Lu , Yi Feng , Liping Jing

Personalized text generation requires a unique ability of large language models (LLMs) to learn from context that they often do not encounter during their standard training. One way to encourage LLMs to better use personalized context for…

Computation and Language · Computer Science 2025-01-09 Alireza Salemi , Cheng Li , Mingyang Zhang , Qiaozhu Mei , Weize Kong , Tao Chen , Zhuowan Li , Michael Bendersky , Hamed Zamani

Keyphrase provides highly-condensed information that can be effectively used for understanding, organizing and retrieving text content. Though previous studies have provided many workable solutions for automated keyphrase extraction, they…

Computation and Language · Computer Science 2021-06-02 Rui Meng , Sanqiang Zhao , Shuguang Han , Daqing He , Peter Brusilovsky , Yu Chi

Long-form narrative text generated from large language models manages a fluent impersonation of human writing, but only at the local sentence level, and lacks structure or global cohesion. We posit that many of the problems of story…

Computation and Language · Computer Science 2020-10-12 Seraphina Goldfarb-Tarrant , Tuhin Chakrabarty , Ralph Weischedel , Nanyun Peng

There is a growing interest in dataset generation recently due to the superior generative capacity of large pre-trained language models (PLMs). In this paper, we study a flexible and efficient zero-short learning method, \textsc{ZeroGen}.…

Computation and Language · Computer Science 2022-10-25 Jiacheng Ye , Jiahui Gao , Qintong Li , Hang Xu , Jiangtao Feng , Zhiyong Wu , Tao Yu , Lingpeng Kong

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

Machine Learning · Computer Science 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

As Large Language Models (LLMs) advance, personalization has become a key mechanism for tailoring outputs to individual user needs. However, most existing methods rely heavily on dense interaction histories, making them ineffective in…

Editing images via instruction provides a natural way to generate interactive content, but it is a big challenge due to the higher requirement of scene understanding and generation. Prior work utilizes a chain of large language models,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Liya Ji , Chenyang Qi , Qifeng Chen

There has been considerable progress made towards conversational models that generate coherent and fluent responses; however, this often involves training large language models on large dialogue datasets, such as Reddit. These large…

Computation and Language · Computer Science 2020-10-12 Andrea Madotto , Etsuko Ishii , Zhaojiang Lin , Sumanth Dathathri , Pascale Fung

Dialogic learning fosters motivation and deeper understanding in education through purposeful and structured dialogues. Foundational models offer a transformative potential for child-robot interactions, enabling the design of personalized,…

Artificial Intelligence · Computer Science 2025-03-21 Elena Malnatsky , Shenghui Wang , Koen V. Hindriks , Mike E. U. Ligthart

In this technical demonstration, we showcase the World's first personality-driven marketing content generation platform, called SoMin.ai. The platform combines deep multi-view personality profiling framework and style generative adversarial…