Related papers: Cops and Robber on Hyperbolic Manifolds
The localization game is played by two players: a Cop with a team of $k$ cops, and a Robber. The game is initialised by the Robber choosing a vertex $r \in V$, unknown to the Cop. Thereafter, the game proceeds turn based. At the start of…
It is known that the class of all graphs not containing a graph $H$ as an induced subgraph is cop-bounded if and only if $H$ is a forest whose every component is a path. In this study, we characterize all sets $\mathscr{H}$ of graphs with…
We consider the game of Cops and Robber played on the Cartesian product of two trees. Assuming the players play perfectly, it is shown that if there are two cops in the game, then the length of the game (known as the 2-capture time of the…
A gambler moves between the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. Multiple cops pursue the gambler on the graph, only being able to move between adjacent vertices. We investigate the…
We adapt the Gy\'{a}rf\'{a}s path argument to prove that $t-2$ cops can capture a robber, in at most $t-1$ moves, in the game of cops and robbers played in a graph that does not contain the $t$-vertex path as an induced subgraph.
We consider the localization game played on graphs, wherein a set of cops attempt to determine the exact location of an invisible robber by exploiting distance probes. The corresponding optimization parameter for a graph $G$ is called the…
Lee, Mart\'inez-Pedroza and Rodr\'iguez-Quinche define two new group invariants, the strong cop number $\operatorname{sCop}$ and the weak cop number $\operatorname{wCop}$, by examining winning strategies for certain combinatorial games…
In this paper, we answer two open problems from [Breen et al., Throttling for the game of Cops and Robbers on graphs, Discrete Math., 341 (2018) 2418-2430]. The throttling number $th_c(G)$ of a graph $G$ is the minimum possible value of $k…
We study the localization game on dense random graphs. In this game, a {\em cop} $x$ tries to locate a {\em robber} $y$ by asking for the graph distance of $y$ from every vertex in a sequence of sets $W_1,W_2,\ldots,W_\ell$. We prove high…
We study the localization number of incidence graphs of designs. In the localization game played on a graph, the cops attempt to determine the location of an invisible robber via distance probes. The localization number of a graph $G$,…
We investigate the computational complexity of deciding whether k cops can capture a robber on a graph G. In 1995, Goldstein and Reingold conjectured that the problem is EXPTIME-complete when both G and k are part of the input; we prove…
We consider the game of Zombies and Survivors as introduced by Fitzpatrick, Howell, Messinger and Pike (2016) This is a variation of the game Cops and Robber where the zombies (in the cops' role) are of limited intelligence and will always…
In the Localization game played on graphs, a set of cops uses distance probes to identify the location of an invisible robber. We present an extension of the game and its main parameter, the localization number, to directed graphs. We…
Meyniel's conjecture states that $n$-vertex connected graphs have cop number $O(\sqrt{n})$. The current best known upper bound is $n/2^{(1-o(1))\sqrt{\log n}}$, proved independently by Lu and Peng (2011), and by Scott and Sudakov (2011). In…
We study the game of Cops and Robbers, where cops try to capture a robber on the vertices of a graph. Meyniel's conjecture states that for every connected graph $G$ on $n$ vertices, the cop number of $G$ is upper bounded by $O(\sqrt{n})$,…
In this paper we will be introducing a type of game which as far as this author is aware has never been studied before. These are games where there are two players, one who is trying to get one of his pieces, called a King to a predefined…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
We present two efficient algorithms that compute the optimal strategy for cop in the game of Cop v.s. Gambler where the gambler's strategy is not optimal but known to the cop. The first algorithm is analogous to Bellman-Ford algorithm for…
We bound expected capture time and throttling number for the cop versus gambler game on a connected graph with $n$ vertices, a variant of the cop versus robber game that is played in darkness, where the adversary hops between vertices using…
These are some personal notes about the pursuit game of Cops and Robbers that I made starting in 2007. More old and new problems (and some solutions) will be added in future versions of these notes.