Related papers: A Game-Theoretical Approach for Optimal Supervisor…
We study the problem of computing optimal correlated equilibria (CEs) in infinite-horizon multi-player stochastic games, where correlation signals are provided over time. In this setting, optimal CEs require history-dependent policies; this…
In this paper, we introduce a game theoretic framework for studying the problem of minimizing the delay of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…
In this paper we study a cybersecurity problem of protecting system's secrets with multiple protections and a required security level, while minimizing the associated cost due to implementation/maintenance of these protections as well as…
We study the time-bounded reachability problem for continuous-time Markov decision processes (CTMDPs) and games (CTMGs). Existing techniques for this problem use discretisation techniques to break time into discrete intervals, and optimal…
Selecting the combination of security controls that will most effectively protect a system's assets is a difficult task. If the wrong controls are selected, the system may be left vulnerable to cyber-attacks that can impact the…
Mobile edge computing (MEC) has emerged for reducing energy consumption and latency by allowing mobile users to offload computationally intensive tasks to the MEC server. Due to the spectrum reuse in small cell network, the inter-cell…
We analyze the problem of computing a correlated equilibrium that optimizes some objective (e.g., social welfare). Papadimitriou and Roughgarden [2008] gave a sufficient condition for the tractability of this problem; however, this…
The conventional Wonham-Ramadge supervisory control framework of discrete event systems enforces a closed discrete event system to generate correct behaviors under certain environments, which can be captured by an appropriate plant model.…
This paper proposes a game-theoretic approach to address the problem of optimal sensor placement for detecting cyber-attacks in networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…
We propose an on-line supervisory control scheme for discrete event systems (DESs), where a control specification is described by a fragment of linear temporal logic. On the product automaton of the DES and an acceptor for the…
Modern control systems are featured by their hierarchical structure composing of cyber, physical, and human layers. The intricate dependencies among multiple layers and units of modern control systems require an integrated framework to…
This paper presents a novel method for enhancing the adaptability of Proportional-Integral-Derivative (PID) controllers in industrial systems using event-based dynamic game theory, which enables the PID controllers to self-learn, optimize,…
Mobile edge computing (MEC) networks are one of the key technologies for ultra-reliability and low-latency communications. The computing resource allocation solution needs to be carefully designed to guarantee the computing resource…
Algorithms and models based on game theory have nowadays become prominent techniques for the design of digital controllers for critical systems. Indeed, such techniques enable automatic synthesis: given a model of the environment and a…
In this paper, a general model for cyber-physical systems (CPSs), that captures the diffusion of attacks from the cyber layer to the physical system, is studied. In particular, a game-theoretic approach is proposed to analyze the…
In Peer-to-Peer (P2P) network systems, content (object) delivery between nodes is often required. One way to study such a distributed system is by defining games, which involve selfish nodes that make strategic choices on replicating…
Many interactions result in a socially suboptimal equilibrium, or in a non-equilibrium state, from which arriving at an equilibrium through simple dynamics can be impossible of too long. Aiming to achieve a certain equilibrium, we persuade,…
This paper proposes a game-theoretic method to address the problem of optimal detector placement in a networked control system under cyber-attacks. The networked control system is composed of interconnected agents where each agent is…
In this paper, energy efficient power control for the uplink two-tier networks where a macrocell tier with a massive multiple-input multiple-output (MIMO) base station is overlaid with a small cell tier is investigated. We propose a…
In this article, we consider a fundamental decentralized optimal control problem, which we call the two-player problem. Two subsystems are interconnected in a nested information pattern, and output feedback controllers must be designed for…