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In the past 10 years, several researches studied video game development process who proposed approaches to improve the way how games are developed. These approaches usually adopt agile methodologies because of claims that traditional…

Software Engineering · Computer Science 2020-09-08 Cristiano Politowski , Lisandra Fontoura , Fabio Petrillo , Yann-Gaël Guéhéneuc

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…

Software Engineering · Computer Science 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

Human-Computer Interaction · Computer Science 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from…

Artificial Intelligence · Computer Science 2019-06-04 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

Artificial Intelligence · Computer Science 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

Software Engineering · Computer Science 2020-04-07 Michael Cook

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, consequently, the user experience of their games by preventing…

Artificial Intelligence · Computer Science 2022-05-17 Anssi Kanervisto , Tomi Kinnunen , Ville Hautamäki

The growth of the software game development industry is enormous and is gaining importance day by day. This growth imposes severe pressure and a number of issues and challenges on the game development community. Game development is a…

Software Engineering · Computer Science 2018-01-16 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

Software Engineering · Computer Science 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

Testing is an essential quality activity in the software development process. Usually, a software system is tested on several levels, starting with unit testing that checks the smallest parts of the code until acceptance testing, which is…

Software Engineering · Computer Science 2024-03-21 Lucas Neves , Oscar Campos , Robson Santos , Italo Santos , Cleyton Magalhaes , Ronnie de Souza Santos

Playtesting is an essential step in the game design process. Game designers use the feedback from playtests to refine their designs. Game designers may employ procedural personas to automate the playtesting process. In this paper, we…

Artificial Intelligence · Computer Science 2022-04-07 Sinan Ariyurek , Elif Surer , Aysu Betin-Can

In games, and more generally in the field of software development, early detection of bugs is vital to maintain a high quality of the final product. Automated tests are a powerful tool that can catch a problem earlier in development by…

Machine Learning · Computer Science 2024-06-12 Leonardo Marini , Linus Gisslén , Alessandro Sestini

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

Computers and Society · Computer Science 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games industry evolves to adopt machine learning (ML) more widely, it…

Artificial Intelligence · Computer Science 2020-09-02 Mikhail Jacob , Sam Devlin , Katja Hofmann