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Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…

Human-Computer Interaction · Computer Science 2026-04-14 Zizhen Li , Chuanhao Li , Yibin Wang , Yukang Feng , Jianwen Sun , Jiaxin Ai , Fanrui Zhang , Mingzhu Sun , Yifei Huang , Kaipeng Zhang

This article explores the value and measurable effects of hard and soft skills in academia when teaching and developing abilities for the game industry. As we discuss, each individuals engagement with the subject directly impacts their…

Graphics · Computer Science 2022-05-18 Benjamin Kenwright

Engineering software systems is a multidisciplinary activity, whereby a number of artifacts must be created - and maintained - synchronously. In this paper we investigate whether production code and the accompanying tests co-evolve by…

Software Engineering · Computer Science 2007-05-25 Andy Zaidman , Bart Van Rompaey , Serge Demeyer , Arie van Deursen

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

The gaming industry is rapidly expanding. With over 2.7 billion players worldwide, game development has become increasingly challenging. To meet the ever-changing demands and expectations of players and due to unforeseen hindrances in the…

Computer Science and Game Theory · Computer Science 2022-04-26 Balreet Grewal , Dayi Lin , Lars Doucet , Cor-Paul Bezemer

AI agents are increasingly used to solve complex, multi-step tasks, but existing multi-agent frameworks remain brittle as workflows grow in scale and depth. Small errors at intermediate stages can propagate through agent interactions, while…

Artificial Intelligence · Computer Science 2026-05-26 Andy Xu , Yu-Wing Tai

In industry, software testing is the primary method to verify and validate the functionality, performance, security, usability, and so on, of software-based systems. Test automation has gained increasing attention in industry over the last…

Software Engineering · Computer Science 2025-09-03 Ina K. Schieferdecker

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

Artificial Intelligence · Computer Science 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

Computer Science and Game Theory · Computer Science 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Code review has evolved for decades, from informal peer checking to today's pull request (PR) workflows, yet it remains a largely manual, uneven, and cognitively demanding process. The rise of Artificial Intelligence (AI) coding assistants…

Software Engineering · Computer Science 2026-05-19 Hüseyin Özgür Kamalı , Erdem Tuna , Vahid Haratian , Eray Tüzün

Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e.,…

Neural and Evolutionary Computing · Computer Science 2012-01-17 José A. García Gutiérrez , Carlos Cotta , Antonio J. Fernández-Leiva

Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300…

Computation and Language · Computer Science 2023-03-03 Peter A. Jansen , Marc-Alexandre Côté

Software testing is an important phase in the software development life-cycle because it helps in identifying bugs in a software system before it is shipped into the hand of its end users. There are numerous studies on how developers test…

Software Engineering · Computer Science 2019-02-15 Luis Cruz , Rui Abreu , David Lo

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target researchers worked to reach. Only relatively recently has…

Artificial Intelligence · Computer Science 2019-08-30 Rodrigo Canaan , Christoph Salge , Julian Togelius , Andy Nealen

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer…

Artificial Intelligence · Computer Science 2020-09-28 James Goodman , Sebastian Risi , Simon Lucas

One of the prerequisites of any organization is an unvarying sustainability in the dynamic and competitive industrial environment. Development of high quality software is therefore an inevitable constraint of any software industry. Defect…

Software Engineering · Computer Science 2012-04-03 T. R. Gopalakrishnan Nair , V. Suma , Pranesh Kumar Tiwari

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

Computers and Society · Computer Science 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

Artificial Intelligence · Computer Science 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius
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