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In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…

Multimedia · Computer Science 2023-06-23 Nabajeet Barman , Yuriy Reznik , Maria G. Martini

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

Streaming services gradually support high-quality videos for better user experience. However, streaming high-quality video on mobile devices consumes a considerable amount of energy. This paper presents the design and prototype of EVSO,…

Multimedia · Computer Science 2019-05-17 Kyoungjun Park , Myungchul Kim

Super-resolution results are usually measured by full-reference image quality metrics or human rating scores. However, these evaluation methods are general image quality measurement, and do not account for the nature of the super-resolution…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Sheng Cheng

Streaming 360{\deg} videos requires more bandwidth than non-360{\deg} videos. This is because current solutions assume that users perceive the quality of 360{\deg} videos in the same way they perceive the quality of non-360{\deg} videos.…

Multimedia · Computer Science 2019-11-12 Yu Guan , Chengyuan Zheng , Zongming Guo , Xinggong Zhang , Junchen Jiang

This paper derives optimal spatial scaling and rate control parameters for power-efficient wireless video streaming on portable devices. A video streaming application is studied, which receives a high-resolution and high-quality video…

Image and Video Processing · Electrical Eng. & Systems 2023-07-18 Christian Herglotz , André Kaup , Stéphane Coulombe , Ahmad Vakili

While the evolution of mobile computing is experiencing a considerable growth, it is at the same time seriously threatened by the limitations of the battery technology, which does not keep pace with the evergrowing increase in energy…

Multimedia · Computer Science 2022-02-22 Octavian Machidon , Jani Asprov , Tine Fajfar , Veljko Pejovic

Many client-side applications, especially games, render video at high resolution and frame rate on power-constrained devices, even when users perceive little or no benefit from all those extra pixels. Existing perceptual video quality…

In recent years, there has been a strong interest in measuring the available bandwidth of network paths. Several methods and techniques have been proposed and various measurement tools have been developed and evaluated. However, there have…

Networking and Internet Architecture · Computer Science 2007-06-28 Ahmed Ait Ali , Fabien Michaut , Francis Lepage

As mobile devices become increasingly popular for video streaming, it's crucial to optimize the streaming experience for these devices. Although deep learning-based video enhancement techniques are gaining attention, most of them cannot…

Networking and Internet Architecture · Computer Science 2023-07-25 Zhaoyuan He , Yifan Yang , Lili Qiu , Kyoungjun Park

Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to…

Networking and Internet Architecture · Computer Science 2021-06-01 Fidan Mehmeti , Thomas F. La Porta

A versatile video depth estimation model should (1) be accurate and consistent across frames, (2) produce high-resolution depth maps, and (3) support real-time streaming. We propose FlashDepth, a method that satisfies all three…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Gene Chou , Wenqi Xian , Guandao Yang , Mohamed Abdelfattah , Bharath Hariharan , Noah Snavely , Ning Yu , Paul Debevec

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

Due to their outstanding properties in challenging conditions, event cameras have become indispensable in a wide range of applications, ranging from automotive, computational photography, and SLAM. However, as further improvements are made…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Daniel Gehrig , Davide Scaramuzza

Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…

Multimedia · Computer Science 2015-06-15 Laura Toni , Ramon Aparicio-Pardo , Karine Pires , Gwendal Simon , Alberto Blanc , Pascal Frossard

Video super-resolution is one of the most popular tasks on mobile devices, being widely used for an automatic improvement of low-bitrate and low-resolution video streams. While numerous solutions have been proposed for this problem, they…

With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…

Human-Computer Interaction · Computer Science 2019-10-31 Hesham Dar , James Kwan , Yang Liu , Omiros Pantazis , Robert Sharp

To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…

Increasing the frame rate of a 3D video generally results in improved Quality of Experience (QoE). However, higher frame rates involve a higher degree of complexity in capturing, transmission, storage, and display. The question that arises…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among many PC gamers, first person shooter (FPS) games represent a…

Graphics · Computer Science 2023-05-29 Josef Spjut , Arjun Madhusudan , Benjamin Watson , Seth Schneider , Ben Boudaoud , Joohwan Kim
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