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Deceptive patterns, dark patterns, and manipulative user interfaces (UI) are a widely used design strategy that manipulates users to act against their own interests in pursuit of shareholder aims. These patterns may particularly affect…

Human-Computer Interaction · Computer Science 2026-04-20 Tobias Pellkvist , Katie Seaborn , Miu Kojima

Deceptive UI designs, widely instantiated across the web and commonly known as dark patterns, manipulate users into performing actions misaligned with their goals. In this paper, we show that dark patterns are highly effective in steering…

Cryptography and Security · Computer Science 2026-02-09 Phil Cuvin , Hao Zhu , Diyi Yang

Although deceptive design patterns are subject to growing regulatory oversight, enforcement races to keep up with the scale of the problem. One promising solution is automated detection tools, many of which are developed within academia. We…

Human-Computer Interaction · Computer Science 2026-02-19 Arianna Rossi , Simon Parkin

Deceptive patterns (DPs) are user interface designs deliberately crafted to manipulate users into unintended decisions, often by exploiting cognitive biases for the benefit of companies or services. While numerous studies have explored ways…

Cryptography and Security · Computer Science 2025-02-05 Zewei Shi , Ruoxi Sun , Jieshan Chen , Jiamou Sun , Minhui Xue , Yansong Gao , Feng Liu , Xingliang Yuan

Deception plays critical roles in economics and technology, especially in emerging interactions in cyberspace. Holistic models of deception are needed in order to analyze interactions and to design mechanisms that improve them. Game theory…

Cryptography and Security · Computer Science 2018-04-19 Jeffrey Pawlick , Edward Colbert , Quanyan Zhu

Deceptive patterns in digital interfaces manipulate users into making unintended decisions, exploiting cognitive biases and psychological vulnerabilities. These patterns have become ubiquitous on various digital platforms. While efforts to…

Human-Computer Interaction · Computer Science 2025-11-21 Asmit Nayak , Shirley Zhang , Yash Wani , Rishabh Khandelwal , Kassem Fawaz

Deceptive patterns are often used in interface design to manipulate users into taking actions they would not otherwise take, such as consenting to excessive data collection. We present Trickery, a narrative serious game that incorporates…

Human-Computer Interaction · Computer Science 2024-10-25 Kirill Kronhardt , Kevin Rolfes , Jens Gerken

Current consumer-protection debates focus on the powerful new data-analysis techniques that have disrupted the balance of power between companies and their customers. Online tracking enables sellers to amass troves of historical data, apply…

General Economics · Economics 2024-12-31 Gregory M. Dickinson

Dark patterns are deceptive user interfaces employed by e-commerce websites to manipulate user's behavior in a way that benefits the website, often unethically. This study investigates the detection of such dark patterns. Existing solutions…

Information Retrieval · Computer Science 2024-06-05 Arya Ramteke , Sankalp Tembhurne , Gunesh Sonawane , Ratnmala N. Bhimanpallewar

As digital interfaces become increasingly prevalent, certain manipulative design elements have emerged that may harm user interests, raising associated ethical concerns and bringing dark patterns into focus as a significant research topic.…

Human-Computer Interaction · Computer Science 2024-12-13 Meng Li , Xiang Wang , Liming Nie , Chenglin Li , Yang Liu , Yangyang Zhao , Lei Xue , Kabir Sulaiman Said

Deception is virtually ubiquitous in warfare, and should be a central consideration for military operations research. However, studies of agent behaviour in simulated operations have typically neglected to include explicit models of…

Multiagent Systems · Computer Science 2021-09-08 Lyndon Benke , Michael Papasimeon , Tim Miller

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. For the applications of cyber deception, non-cooperative games become a natural choice of models to capture the adversarial interactions…

Cryptography and Security · Computer Science 2019-02-12 Tao Zhang , Linan Huang , Jeffrey Pawlick , Quanyan Zhu

Context: Dark patterns are user interface or other software designs that deceive or manipulate users to do things they would not otherwise do. Even though dark patterns have been under active research for a long time, including particularly…

Software Engineering · Computer Science 2025-03-04 Jukka Ruohonen , Jani Koskinen , Søren Harnow Klausen , Anne Gerdes

This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving…

Human-Computer Interaction · Computer Science 2025-07-01 Noverah Khan , Hira Eiraj Daud , Suleman Shahid

Defensive deception is a promising approach for cyber defense. Via defensive deception, the defender can anticipate attacker actions; it can mislead or lure attacker, or hide real resources. Although defensive deception is increasingly…

Cryptography and Security · Computer Science 2021-05-11 Mu Zhu , Ahmed H. Anwar , Zelin Wan , Jin-Hee Cho , Charles Kamhoua , Munindar P. Singh

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. Successful deception is characterized by the information-asymmetric, dynamic, and strategic behaviors of the deceiver and the deceivee.…

Cryptography and Security · Computer Science 2018-10-02 Tao Zhang , Quanyan zhu

With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this…

Cryptography and Security · Computer Science 2019-03-22 Xavier Bellekens , Gayan Jayasekara , Hanan Hindy , Miroslav Bures , David Brosset , Christos Tachtatzis , Robert Atkinson

Dark patterns in online commerce, especially deceptive user interface designs for apps and websites, undermine consumer autonomy and distort online markets. Although sometimes deception is intentional, the complex app development process…

Computers and Society · Computer Science 2026-03-12 Gregory M. Dickinson

The issue of dark patterns and deceptive designs (DPs) in everyday interfaces and interactions continues to grow. DPs are manipulative and malicious elements within user interfaces that deceive users into making unintended choices. In…

Human-Computer Interaction · Computer Science 2024-05-16 Weichen Joe Chang , Katie Seaborn , Andrew A. Adams

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Our study sheds light on the presence and effects of…

Human-Computer Interaction · Computer Science 2025-04-02 Hilda Hadan , Leah Zhang-Kennedy , Lennart E. Nacke
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