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We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…
Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively…
Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…
In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…
Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…
Low-latency video streaming over 5G has become rapidly popular over the last few years due to its increased usage in hosting virtual events, online education, webinars, and all-hands meetings. Our work aims to address the absence of studies…
Motivated by emerging vision-based intelligent services, we consider the problem of rate adaptation for high quality and low delay visual information delivery over wireless networks using scalable video coding. Rate adaptation in this…
Wireless networks are envisaged to be one of the most important technologies to provide cost-efficient content delivery, including for video applications. They will allow thousands of thousands of fixed and mobile users to access, produce,…
Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…
We introduce a Unity based benchmark XRFlux for evaluating Virtual Reality (VR) delivery systems using edge-cloud caching. As VR applications and systems progress, the need to meet strict latency and Quality of Experience (QoE) requirements…
Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…
With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…
Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…
Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its…
The combination of video streaming services and wireless networks plays an important role in many fields. In this paper, we present an NS-3-based simulation platform for evaluating and optimizing the performance of the video streaming…
The Target Wake Time (TWT) feature, introduced in Wi-Fi 6, was primarily meant as an advanced power save mechanism. However, it has some interesting applications in scheduling and resource allocation. TWT-based resource allocation can be…
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR…
Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…
Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…